Sep 15 2011, 09:04 PM
Sep 15 2011, 09:24 PM
i hate it
Sep 15 2011, 09:29 PM
i-spy Wrote:i hate it
You hating the changes they made to the weapons?
Anonymous
Sep 15 2011, 09:32 PM
JayCat Wrote:i-spy Wrote:i hate it
You hating the changes they made to the weapons?
what do you mean weapons?
yeah can't enter css=(
Sep 15 2011, 09:34 PM
Quote:Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of "stale" burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
Other bug fixes
Re-enabled the ability for max grenades to be set from server convars
Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
Scoreboard is now more robust with user modified layout changes
Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
Defuser, bomb, and VIP icons are now colored by team color convar.
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
Updated player max speed cap so that it no longer limits players to 240 movement speed
Allow player max speed to be changed by mods
Killing friendly players no longer increments the player stat for kills with enemy weapons
Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
Fixed crash related to planting C4
Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
When dynamic crosshair is disabled, the crosshair is now completely static.
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
Fixed an exploit where users could disable flashbang audio effects using alias commands.
Marked the "mat_diffuse" convar as a cheat to protect against exploits.
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
Oh god. I don't want to test this out.
Sep 15 2011, 09:43 PM
joker8baller Wrote:Oh god. I don't want to test this out.
Oh yes you do. :
Sep 15 2011, 09:44 PM
i hate when steam update i cant play,.
Sep 15 2011, 09:46 PM
JayCat Wrote:All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behaviorjoker8baller Wrote:Oh god. I don't want to test this out.
Oh yes you do. :
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
wut. Everytime they do this it's bad.
Sep 15 2011, 09:46 PM
joker8baller Wrote:Quote:Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Cumulative weapon updates
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
All weapons are now more accurate while crouching
Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
All rifles are less accurate while running
Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
Fixed fast suppressor switch exploit
Decreased range of shotguns, while slightly increasing damage
Slightly increased damage of m249
Sniper rifles now zoom faster
AWP fire animation changed to match 1.5 second cycle time
Fixed burst fire prediction of FAMAS
Fixed animation issue with elite dry fire
Fixed timing of sounds on Glock burst fire
Weapon spread patterns are no longer square
Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
Increased run speed for Galil and FAMAS
Increased FAMAS accuracy and reduced spread for burst mode
Increased accuracy of silenced USP
Increased accuracy of zoomed sg552
Cycle time for dual elites increased to .12 second
Fixed firing of "stale" burst mode bullets on glock and famas
Fixed reload animation issue with shotguns under high latency
Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held
Other bug fixes
Re-enabled the ability for max grenades to be set from server convars
Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
Scoreboard is now more robust with user modified layout changes
Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
Defuser, bomb, and VIP icons are now colored by team color convar.
Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
Updated player max speed cap so that it no longer limits players to 240 movement speed
Allow player max speed to be changed by mods
Killing friendly players no longer increments the player stat for kills with enemy weapons
Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
Fixed crash related to planting C4
Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
When dynamic crosshair is disabled, the crosshair is now completely static.
Fixed a couple of issues with the view offset when dead was fighting with the observer code.
Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
Fixed an exploit where users could disable flashbang audio effects using alias commands.
Marked the "mat_diffuse" convar as a cheat to protect against exploits.
Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.
Oh god. I don't want to test this out.
i dont think the changes would be that explicit wrt game play . none of the other updates that had weapon accuracy changes ever managed to create a lotta adjustments in game play ( shooting and aiming part ) . gotto wait fa bison to update the server and then check it out .
Anonymous
Sep 15 2011, 09:48 PM
I just tried to play with bots, yea a little new interface and more noob friendly crosshair and recoil system, that's what I noticed.
I noticed more changes with this update than with 5 previous updates....
I noticed more changes with this update than with 5 previous updates....