Nov 22 2011, 10:42 PM
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Nov 23 2011, 12:36 AM
I, The Rival Wrote:[youtube]http://www.youtube.com/watch?v=XraMuweNqcc[/youtube]
I was it feel like ? I was fking mad at this kind of lag. >
Nov 23 2011, 02:00 AM
Matt Wrote:Could be due to the new anti-wallhack module.Yeah, it is the anti-wallhack module. There's been some noticeable changes after implementing it. The amount of individuals banned for aimbot and other cheats has drastically increased. I'll disable it for now and try helping the SMAC developers debug it.
Nov 23 2011, 02:04 AM
I guess if it is the anti-wallhack module, then you could technically call it "lag".
The way that most wallhacks work is that the texture of the wall is changed, so you can see through it. Now for legit players, the server will tell you when you should be able to see someone and when you shouldn't (by interpolating data from packets sent by each client). If someone is wallhacking, then they'll be receiving data from those packets (ie the other players location) before they should be able to. The way to stop this would either be to turn on sv_pure (no custom materials or textures allowed on the server) or to use an anti-wallhack module that somehow encrypts parts of the data inside the packets, and decrypts it only when someone should be able to see them (by interpolating the data in the server, the module should be able to simulate where everyone should be, and who should be able to see who).
So what I am guessing is, if its the anti-wallhack, that the people are suddenly appearing into view because the module is too busy working out whether the client should be able to see that person or not, and in some cases it will update too slow, which is what manifests in this type of "lag".
Idk just a guess lol.
If you need any help, let me know, I'm a fucking codemaster supreme!
The way that most wallhacks work is that the texture of the wall is changed, so you can see through it. Now for legit players, the server will tell you when you should be able to see someone and when you shouldn't (by interpolating data from packets sent by each client). If someone is wallhacking, then they'll be receiving data from those packets (ie the other players location) before they should be able to. The way to stop this would either be to turn on sv_pure (no custom materials or textures allowed on the server) or to use an anti-wallhack module that somehow encrypts parts of the data inside the packets, and decrypts it only when someone should be able to see them (by interpolating the data in the server, the module should be able to simulate where everyone should be, and who should be able to see who).
So what I am guessing is, if its the anti-wallhack, that the people are suddenly appearing into view because the module is too busy working out whether the client should be able to see that person or not, and in some cases it will update too slow, which is what manifests in this type of "lag".
Idk just a guess lol.
M. Bison Wrote:Matt Wrote:Could be due to the new anti-wallhack module.Yeah, it is the anti-wallhack module. There's been some noticeable changes after implementing it. The amount of individuals banned for aimbot and other cheats has drastically increased. I'll disable it for now and try helping the SMAC developers debug it.
If you need any help, let me know, I'm a fucking codemaster supreme!
Pages: 1 2