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Full Version: CS:GO de_nuke_ve Nuke map competitive redesign.
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Quote:[SIZE=12px]Last month, world-renowned Counter-Strike star, Sal [/SIZE][SIZE=12px]Volcano[/SIZE][SIZE=12px]" Garozzo gave up his starting position with North America's most accomplished Counter-Strike: Source squad, [/SIZE][SIZE=12px]Team Dynamic[/SIZE][SIZE=12px]. In an ESEA LAN interview, Volcano stated that the intent was to focus more time on other gaming projects. This week, Volcano has announced the release of [/SIZE][SIZE=12px]de_nuke_ve[/SIZE][SIZE=12px], a map intended to be the competitive version of de_nuke for [/SIZE][SIZE=12px]Counter-Strike: Global Offensive[/SIZE][SIZE=12px]. [/SIZE]

[SIZE=12px]After serving as a consultant for the design of de_lite (Counter-Strike 1.6), Volcano decided to build his own competitive map for Counter-Strike: Source, dubbed [/SIZE][SIZE=12px]de_cache[/SIZE][SIZE=12px] which was picked up by the ESEA League. Thanks to his map-making abilities and his exceptional experience as a high caliber Counter-Strike & Counter-Strike: Source star, Volcano was invited to Valve's Headquarters in early 2012 to give input on the CS:GO beta. [/SIZE]

[SIZE=12px]Months later, with Valve's support and encouragement, Volcano has developed a competitive version of de_nuke. Similar to Starcraft II which utilizes both pro and amateur versions of its maps, the hypothesis is that the competitive community has different requirements in terms of map design than the casual gamer. De_nuke_ve serves as an extension of de_nuke_se, a map Valve released that excludes fog and some props. [/SIZE]

[SIZE=12px]Volcano indicated on his [/SIZE][SIZE=12px]Tumblr[/SIZE][SIZE=12px] that he hoped competitive CS:GO leagues would consider de_nuke_ve as a replacement for de_nuke / de_nuke_se in league map rotations. [/SIZE]
[INDENT][SIZE=18px]"I’d like to thank Valve for giving me their support in creating this map. I welcome any league or tournament to feature this map in competition. With the community’s support there is a chance that one day it can become the standard for de_nuke in CS:GO."- Sal "Volcano" Garozzo[/SIZE][/INDENT]

[SIZE=12px]Volcano has provided the official de_nuke_ve changelog on [/SIZE][SIZE=12px]VolcanoTV.tumblr.com[/SIZE][SIZE=12px] along with some related commentary on the motives that drove design. The new map, in comparison to de_nuke_se, has resolved a number of outstanding bugs, excluded several unnecessary props, added in some favorite CS 1.6 and CS:S elements and modified existing CS:GO features. [/SIZE]

[SIZE=12px]Valve mentioned Volcano's de_nuke_ve in a [/SIZE][SIZE=12px]recent blog post[/SIZE][SIZE=12px] discussing the Map Workshop. [/SIZE]

[SIZE=12px]ESEA News has decomposed the changelog into various sections and provided comparison screenshots of the de_nuke_ve & de_nuke_se versions.[/SIZE]
[Image: 9114.jpg]


Quote:Outside
  • Added a new hallway outside that connects to the lower "B" bombsite
  • Fixed glitch that allows players to be boosted above the entrance to the old outside hallway
  • Fixed glitch that allows players to get on top of the CT warehouse outside
  • Replaced a small set of boxes with a big box on T side of outside. This box blocks CT’s from easily looking through a gap towards T spawn
  • Widened the gap between the group of boxes at the T entrance to the outside yard and the yellow rock
  • Removed small box adjacent to T red outside
  • Removed orange cone adjacent to T red
  • Eliminated numerous small cracks between boxes that created an unfair advantage for the player peeking through
  • Fixed glitch on yellow where player would get stuck while walking forward on the grey piping
  • Fixed glitch on yellow where a player could get stuck in between the grey piping
Alright. Lets get this map up.
http://news.esea.net/csgo/index.php?s=ne...s&id=11516
Looks interesting. I'll check it out.
[video=youtube]http://youtube.com/watch?v=d6AA7_8y0pk[/video]