(wL) Forums
Increasing AFK manager's time - Printable Version

+- (wL) Forums (https://war-lords.net/forum)
+-- Forum: Community (https://war-lords.net/forum/forum-4.html)
+--- Forum: Suggestions or Issues (https://war-lords.net/forum/forum-16.html)
+--- Thread: Increasing AFK manager's time (/thread-2406.html)

Pages: 1 2 3


RE: Increasing AFK manager's time - Anubis - Jul 03 2011

The suggestion isn't a bad one -- there have been times I have died early in a round, went to grab a drink, and when I came back the next round had started. I was slayed literally 1 or 2 seconds before I sat down. Obviously you don't want the timeframe insanely high, but maybe another 5-10 seconds I'm thinking.

On another note, I have noticed on two occasions that the AFK Manager has moved me to spectate while I was playing. I was literally moving around, shooting, etc. and suddenly I received the warning that I had 15 seconds to move. Following the 10 second and 5 second warnings, I was then slayed while playing. (This was particularly noticeable on the mingame server)


RE: Increasing AFK manager's time - xFerior - Jul 03 2011

hmm i wonder, if its an away from keyboard monitoring plugin, why monitor the mouse for activity? -.- It should check the keyboard for keystrokes instead Tongue or both Big Grin


RE: Increasing AFK manager's time - Zenk - Jul 03 2011

xFerior Wrote:hmm i wonder, if its an away from keyboard monitoring plugin, why monitor the mouse for activity? -.- It should check the keyboard for keystrokes instead Tongue or both Big Grin

and also add 5-15 secs to it

and then make the buy time 20-30 secs


RE: Increasing AFK manager's time - The Rival - Jul 03 2011

Apart from the bug that was mentioned previously (something I haven't personally experienced yet), I don't think there is anything wrong with the AFK manager.

If you're playing the game, then you're playing the game. If you get up and leave, just go spectate. I have been on servers before where the bomb has been held by someone that is AFK a whole bunch of times, and it gets really frustrating. So what if you come off spectate and you're on a different team? Just play through until you can switch, or just carry on with the team that you're assigned to.

I hate people that are AFK more than I hate the AFK manager. Maybe add another 5 seconds onto it, that would be reasonable.


RE: Increasing AFK manager's time - chun - Jul 04 2011

i think the afk thing should be like a minute -__-, rounds never end in a minute so it wouldnt hurt to be able to take a quick bathroom break


RE: Increasing AFK manager's time - The Rival - Jul 04 2011

Chances are you'll be dead within that time though :S


RE: Increasing AFK manager's time - PaSS - Jul 04 2011

na i d k wat the current afk time is but 30 secs seems reasonable to me but on scrim server boost the buy time to 30 secs just a thought


RE: Increasing AFK manager's time - JackMonroe - Jul 04 2011

Why not just make it so it moves you to spec without slay like admin moving does.  I guess there is a chance that the afk is the last one left and it won't end the round, perhaps there is a way to make it only slay if the afk is the last one left. 


RE: Increasing AFK manager's time - Matt - Jul 04 2011

Theres no option for that, unfortunately it's a plugin limitation.


RE: Increasing AFK manager's time - naive - Jul 04 2011

Sometimes i minimize csConfused and talk to people and check every 30s to see if the round is over or not. The afk manager makes this like impossible because it takes a few seconds to switch back and forth and if i cant miss the first 15 seconds even because im typing to someone. It sucks coming into a new round and already in spectator despite being sitting there waiting to be alive again. I think it should be like if you don't move for a whole round it switches you. 15 seconds seems to just throw too many false flags. I couldn't decide what weapon to buy one time and got sent to spectator.