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LOL DEATHMATCH REG - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Discussions (https://war-lords.net/forum/forum-23.html) +--- Forum: Media Mania (https://war-lords.net/forum/forum-25.html) +--- Thread: LOL DEATHMATCH REG (/thread-3810.html) |
RE: LOL DEATHMATCH REG - Eternal - Sep 09 2011 Considering I dont play League of Legends, LoL & lol mean the same thing too me. : ![]() RE: LOL DEATHMATCH REG - The Rival - Sep 09 2011 I don't play League of Legends either ![]() RE: LOL DEATHMATCH REG - Eternal - Sep 09 2011 I, The Rival Wrote:I don't play League of Legends either I see what you did there. RE: LOL DEATHMATCH REG - henry - Sep 10 2011 Rabbit Wrote:I, The Rival Wrote:Eternal94 Wrote:I, The Rival Wrote:Eternal94 Wrote:I, The Rival Wrote:interp hax? lots of losers* RE: LOL DEATHMATCH REG - Bah - Sep 10 2011 henry Wrote:Rabbit Wrote:I, The Rival Wrote:Eternal94 Wrote:I, The Rival Wrote:Eternal94 Wrote:I, The Rival Wrote:interp hax? Lots of love** RE: LOL DEATHMATCH REG - PaSS - Sep 10 2011 so all i got was i hax to jump shot any one else get that RE: LOL DEATHMATCH REG - Dav1d - Sep 10 2011 Lol im just making a joke. Using cl_interp to my advantage makes it easier to hit people, and easier for you to get killed :/. The default for cl_interp_ratio is two to allow for an occasional dropped packet w/o a visual hitch. I think amount of interp is max (cl_interp, cl_interp_ratio/cl_updaterate) ... max( 0.1, 2.0/20.0 ) = max (0.1, 0.1) = 0.1, etc. If update rate is 20, then packets come in at 50 msec. If interpolation is 100 msec, you can drop one packet, but get the next one, and not have run out of data to interpolate up to. That was the design of the original system and why interp was set to 0.1 seconds. It's a lag compensation client side command. So I usually have lik 130 ping but using interp commmand I can compensate and shoot like I have 7 ping. Also this shot was just luck too lol, no skill here. RE: LOL DEATHMATCH REG - Anonymous - Sep 10 2011 what do you use to record video with this quality? RE: LOL DEATHMATCH REG - PaSS - Sep 12 2011 i use fraps and if u dont you should cause it gives a good quality RE: LOL DEATHMATCH REG - Dav1d - Sep 24 2011 fraps sucks i used in game source recorder |