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If you really want to [IMPROVE] your CSS game play. - Printable Version

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RE: If you really want to [IMPROVE] your CSS game play. - SpartanOnLSD - Nov 14 2011

Miffy Wrote:
SpartanOnLSD Wrote:i have mine at 4.5 with n0 acclerati0n

Okay, can you be more specific? every computer and every mouse plays at different speeds.
So is that low for you?

That is my sertting in Css. and yeah that is 0n the higher side. i als0 have a high DPI m0use. my win0ws is 6/11. s ver all its n the high side b/c i m0stly d rifles and then i am able t0 slw dwn my m0use with the DPI settings while in game with btt0ns 0n my m0use f0r when i awp. I have L0gitch G5 m0use that i g0t YEARS ag0. I revmend anything l0gitech makes is high qality if yr are l00king int0 a new m0use.


RE: If you really want to [IMPROVE] your CSS game play. - Miffy - Nov 14 2011

SpartanOnLSD Wrote:
Miffy Wrote:
SpartanOnLSD Wrote:i have mine at 4.5 with n0 acclerati0n

Okay, can you be more specific? every computer and every mouse plays at different speeds.
So is that low for you?

That is my sertting in Css. and yeah that is 0n the higher side. i als0 have a high DPI m0use. my win0ws is 6/11. s ver all its n the high side b/c i m0stly d rifles and then i am able t0 slw dwn my m0use with the DPI settings while in game with btt0ns 0n my m0use f0r when i awp. I have L0gitch G5 m0use that i g0t YEARS ag0. I revmend anything l0gitech makes is high qality if yr are l00king int0 a new m0use.
I take it in account your "o" key is failing miserably lol. So so far the feedback is high sensitivity is the way to go?
I will continue experimenting with a low sensitivity and see where it gets me.


RE: If you really want to [IMPROVE] your CSS game play. - FenKeN - Nov 14 2011

Miffy Wrote:Okay, I was going to create a thread, but I might as well put it here.

What do you guys prefer,
High sensitivity? or a low sensitivity.
I've played with it really high for years, but I turned it down low the other day just to see how it goes.
I did pretty damn well with it low, but I do good with it high as well.

Feedback?
1600 DPI on my mouse.
2.1 for CSS
Default for my WinXP sens.


RE: If you really want to [IMPROVE] your CSS game play. - SpartanOnLSD - Nov 14 2011

Im jst at my wifes dads and his shit is bad.


RE: If you really want to [IMPROVE] your CSS game play. - The Rival - Nov 14 2011

Miffy, like the guide says, there is no real "best" sensitivity. You just want to keep tweaking yours until you find one that feels right to you. It also says you shouldn't change your sens too much either.


RE: If you really want to [IMPROVE] your CSS game play. - Miffy - Nov 14 2011

I, The Rival Wrote:Miffy, like the guide says, there is no real "best" sensitivity. You just want to keep tweaking yours until you find one that feels right to you. It also says you shouldn't change your sens too much either.
Its been years since ive made any changes, so i'm trying to see where I can make room for improvement.


RE: If you really want to [IMPROVE] your CSS game play. - Perfect1192 - Nov 15 2011

if u guys need help with ur cfgs or commands lmk, or your looking for the pro configs and cant find i can help.


RE: If you really want to [IMPROVE] your CSS game play. - SpartanOnLSD - Nov 15 2011

i got my cfg to work great now.

Code:
// _Set netcode settings_
// _adjusts hitboxes and netcode settings for optimal registration_

cl_cmdbackup 2
cl_cmdrate 101
cl_interp 0.01
cl_interpolate 1
cl_lagcomp_errorcheck 1
cl_lagcompensation 1
cl_updaterate 101
cl_smooth 1
rate 50000

// _Set graphics settings_
// _adjusts graphics settings to boost framerate_

cl_ejectbrass 0 // _disables shells flying out of guns_
cl_forcepreload 1 // _forces preload to help increase performance_
cl_phys_props_enable 0 // _disables trash and cans etc_
cl_phys_props_max 0 // _disables trash and cans etc_
cl_radartype 1 // _solid radar_
cl_ragdoll_physics_enable 0 // _disables dead animations and bodies_
fps_max 101 // _caps FPS_
mat_antialias 0 // _disables antialiasing_
mat_bloomscale 0
mat_bumpmap 0 // _disables bumpmapping_
mat_clipz 1 // _disabled non visible object rendering_
mat_fastnobump 1 // _faster bump mapping_
mat_fastspecular 1 // _fast specular lighting_
mat_mipmaptextures 1 // _texture quality decreases with distance_
mat_hdr_enabled 0 // _disables high dynamic range lighting_
mat_picmip 2 // _lower texture quality--set between 0 and 4_
mat_reducefillrate 1 // _reduces shader fill rate_
mat_specular 0 // _disables specular lighting_
mat_trilinear 0 // _disables trilinear filtering_
mat_wateroverlaysize 16 // _lowers water quality_
mat_vsync 0 // _disables vertical synchronization_
mp_decals 50 // _how many bullets etc will be shown_
r_avglight 0 // _disables average lighting_
r_decal_cullsize 2 // _lower texture quality at distance_
r_drawdetailprops 0 // _disables detail props_
r_drawmodeldecals 0 // _disables decals on models_
r_dynamic 0 // _disables dynamic lighting_
r_eyes 0 // _removes eyes from player models_
r_lightaverage 0 // _disables average lighting_
r_lightinterp 0 // _disables light interpolation_
r_lod 3 // _adjusts model quality--set between -5 and 5_
r_occlusion 0 // _disables occlusion--lowers-
-image quality but gains FPS_
r_propsmaxdist 100 // _lower object fading distance_
r_renderoverlayfragment 0
r_rootlod 2 // _lower overall game detail level_
r_shadows 1 // _set to 0 to disable shadows (not recommended)_
r_teeth 0 // _removes teeth from player models_
r_waterforceexpensive 0 // _disables high-quality water_
rope_averagelight 0 // _disables average lighting on ropes_
rope_smooth 0 // _disables antialiasing on ropes_
rope_subdiv 0
rope_wind_dist 0 // _disables wind effects on ropes_

// _Set instruction sets_
// _note: verify processor support before enabling_

// r_3dnow 1 // _enables 3DNow! instruction set_
// r_mmx 1 // _enables MMX instruction set_
// r_sse 1 // _enables SSE instruction set_
// r_sse2 1 // _enables SSE2 instruction set_

// _Set violence settings_
// _increases blood to help you see hits better_

violence_ablood 1
violence_agibs 1
violence_hblood 1
violence_hgibs 1

// _Set HUD and xhair settings_
// _adjusts HUD and xhair for easy viewing_

cl_c4progressbar 1 // _enables C4 progress bar_
cl_radaralpha 255 // _maximum radar brightness_
cl_radartype 1 // _enables solid radar_
hud_centerid 1 // _centers player IDs_
net_graph 1 // _enables net_graph 3--CAL required!_
net_graphpos 3 // _adjusts netgraph position-set between 1 and 3_

// _Set various settings_

budget_show_history 0 // _disables history graph_
cl_downloadfilter "nosounds" // _disables annoying sound downloads_
jpeg_quality 100 // _high quality screenshots_
mat_monitorgamma 1.6 // _maximum ingame brightness_
net_graph 1 // _enables net_graph 3--CAL required!_
net_graphpos 3 // _adjusts netgraph position-set between 1 and 3_
sv_forcepreload 1 // _forces preload to help increase performance_