For/Against: AWP on Dust 2 Deathmatch Server - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Community (https://war-lords.net/forum/forum-4.html) +--- Forum: Suggestions or Issues (https://war-lords.net/forum/forum-16.html) +--- Thread: For/Against: AWP on Dust 2 Deathmatch Server (/thread-6980.html) |
RE: For/Against: AWP on Dust 2 Deathmatch Server - Alicia Melchiott - Apr 27 2012 dammit too many AWP!! RE: For/Against: AWP on Dust 2 Deathmatch Server - Fuzzy Izzie - Apr 27 2012 Haha. Just checked it out. It was awesome fun with a dozen or so regulars, but I'm not sure how much I'd enjoy it against the war-lords sniper crowd. The other guns are all far less viable unless you already have mad skills with them. Pit/long A seemed a lot easier for T to dominate. CT spawn wasn't as bad as I'd feared. At least, not today. RE: For/Against: AWP on Dust 2 Deathmatch Server - Alicia Melchiott - Apr 27 2012 Izzie Rufus Wrote:Haha. Just checked it out. It was awesome fun with a dozen or so regulars, but I'm not sure how much I'd enjoy it against the war-lords sniper crowd. The other guns are all far less viable unless you already have mad skills with them. Pit/long A seemed a lot easier for T to dominate. CT spawn wasn't as bad as I'd feared. At least, not today.it not fun,you know!!! all snipers are pussies!!! RE: For/Against: AWP on Dust 2 Deathmatch Server - Matt - Apr 27 2012 Maybe random spawns is the solution to this, or zone spawning, instead of just the default spots. RE: For/Against: AWP on Dust 2 Deathmatch Server - ARYA! - Apr 27 2012 Ya i think that would help . but dint we try this already , the random spawning has to be limited , i.e T's should spwan on their side of the map ( upper tunnels , t spawn , side doors ) and ct shoud spawn on their end of the map , this avoids spawn rape and also ensures that the enemy u killed at ur spawn does not spawn again right behind you!! A lotta other dm servers with awps are doing this and seems to work out pretty good too. RE: For/Against: AWP on Dust 2 Deathmatch Server - Spartacus - Apr 27 2012 ARYA! Wrote:Ya i think that would help . but dint we try this already , the random spawning has to be limited , i.e T's should spwan on their side of the map ( upper tunnels , t spawn , side doors ) and ct shoud spawn on their end of the map , this avoids spawn rape and also ensures that the enemy u killed at ur spawn does not spawn again right behind you!! A lotta other dm servers with awps are doing this and seems to work out pretty good too. QFT. RE: For/Against: AWP on Dust 2 Deathmatch Server - M. Bison - Apr 27 2012 I was actually contemplating whether to do something like that months ago. ??? RE: For/Against: AWP on Dust 2 Deathmatch Server - Riser - Apr 27 2012 D2 DM was pretty active today, compared to other days. I personally don't mind the AWPs. I would leave it limitless. RE: For/Against: AWP on Dust 2 Deathmatch Server - Assassin - Apr 27 2012 Alicia Melchiott Wrote:im more of a sniper than a rifler and im suicidal how does that make me a pussy? tell me pleaseIzzie Rufus Wrote:Haha. Just checked it out. It was awesome fun with a dozen or so regulars, but I'm not sure how much I'd enjoy it against the war-lords sniper crowd. The other guns are all far less viable unless you already have mad skills with them. Pit/long A seemed a lot easier for T to dominate. CT spawn wasn't as bad as I'd feared. At least, not today.it not fun,you know!!! it doesnt take that much skill to kill an awper RE: For/Against: AWP on Dust 2 Deathmatch Server - Alicia Melchiott - Apr 27 2012 Assassin Wrote:im more of a sniper than a rifler and im suicidal how does that make me a pussy? tell me pleasenot all player la...sorry Assassin and please don't angry |