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Resolved Nine-T-Nine Hacker-Report - Printable Version

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Nine-T-Nine Hacker-Report - Bah - Aug 13 2011

Pretty long but, 25500 (  the last 2500 or so tics when he is in that long A spot Smile  )Is where he triggers on a toggle.
STEAM_0:0:12031810
demo: http://www.mediafire.com/?xrb5krgql2s6wis


RE: Nine-T-Nine Hacker-Report - The Rival - Aug 13 2011

I noticed he had been votebanned earlier on the sourcebans. I noticed his name because I recognise him from dust 2. We'll check the demo, thanks Bah Smile


RE: Nine-T-Nine Hacker-Report - Bah - Aug 13 2011

I, The Rival Wrote:I noticed he had been votebanned earlier on the sourcebans. I noticed his name because I recognise him from dust 2. We'll check the demo, thanks Bah Smile
Yeah sure anytime, no admins were active ATM.


RE: Nine-T-Nine Hacker-Report - OwnageHN - Aug 13 2011

He "preaims" consistently around corners, like I used to, and sometimes he gets surprised.  The end bit where it looks like he's looking at CTs through the wall and smoke could be "wall hacking" but I doubt it is because of how consistent he is about "preaiming" around mostly every other corner.  From what I noticed, he looked in the direction the sound came from, through the smoke, but didn't shoot.  He probably didn't want to give away that he was behind the smoke.  Because of all this, my opinion is that this demo is inconclusive.

As a side note, if you play in a quiet room and/or with a quiet headset/pair of quiet headphones with good 3D positioning sound rendering, you'll notice that you will tend to align your crosshair with people through the wall because of their footsteps, gun firing, reloading, tagging, etc.


RE: Nine-T-Nine Hacker-Report - -[ex]iSpy- - Aug 14 2011

INCONCLUSIVE


User is unbanned.



-CLOSED-