3 suggestions for popular maps. - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Community (https://war-lords.net/forum/forum-4.html) +--- Forum: Suggestions or Issues (https://war-lords.net/forum/forum-16.html) +--- Thread: 3 suggestions for popular maps. (/thread-7061.html) Pages:
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3 suggestions for popular maps. - Moriarty - Apr 30 2012 Suggestion 1 I believe team switching plug-in triggers like this: When 10 minutes left, current round ends, then next round starts. When next that round ends teams switch. Lets say current round is x and next round after it is y. X = (from 1 sec to 2.5 min) Y = (from 1 sec to 2.5 min) - normally it's like 1 min to 2.5 min because round never lasts less than 1 min. I believe we play additional round to compensate last round time (after 0:00 time we still got to finish last round, so it can be anywhere from 1 sec to 2.5 minutes after time is up) So formula is: 10 min - x - y = (from 5 min to 9 min and 58 sec) In other words most people know that plug-in usually switches teams at around 7-8 minutes until the map ends even without my math. This allows them to stack winning side, because they know that they will play 12-13 minutes on this side vs other team 7-9 minutes on easy side. That's what they actually do, they stack. Now, my suggestion: Make plug-in trigger on 11 minutes and 15 sec + 1 round (Y). This way formula will look like this: 11.25 min - x - y = from 6 min and 15 sec to 11 min and 13 sec. So in real life instead of switching teams on 7-8 min until map ends it will be switching teams on 8:15 - 9:15. I posted this in admin section couple months ago, but it was ignored. It's a fair suggestion in my opinion. ------------------------------------------------------------------- Suggestion 2 Make map vote start on 9 or 9.5 minutes till the end of map. It's simple, it disturbs gameplay of the team that played 1st half on a hard side. This is another reason why good players stack the easy side at first, our mentality works this way. Hard to explain, but when people vote for map, it feels like only a little bit left to play on current map. If map vote starts near the time when teams are being switched, it has less disturbance and will work better overall. When people get used to it, they will feel like map vote means "it's the middle the current map". Unfortunately, now they feel like map vote means "the end of current map soon". ------------------------------------------------ Suggestion 3 When map vote starts, we vote for number 4, 5, etc. However, buttons 1, 2, 3 are locked. So if you're spraying at someone and run out of bullets and map vote starts or already in progress, switching to additional weapon like deagle or knife is not the option for you. You either gotta wait for reload of your primary weapon OR quick press 4, 5, 6 to vote for random map and then switch to other weapon(it often fails because you normally hit 2 couple times till you realize that pistol is not available unless you vote for map). This killed me multiple times. Can you make 1,2,3 enabled for regular use while map vote is in progress? ----------------------- Suggestions 1 and 2 are only for popular maps, because 24/7 servers play 1 hour cycles. Suggestion 3 probably applies to all servers. Thanks for taking your time reading this. RE: 3 suggestions for popular maps. - Cortex - Apr 30 2012 wtf man i sent this idea to you in a msg!! > RE: 3 suggestions for popular maps. - Moriarty - Apr 30 2012 Cortex Wrote:wtf man i sent this idea to you in a msg!! >Don't spoil the thread. RE: 3 suggestions for popular maps. - Lieutenant Josh - Apr 30 2012 Yea id agree with it, its annoying to sometimes have the teamsswitch with only 6 minutes left, which tends to happen on maps like Italy, Cbble and Mill sometimes. 3 suggestions eh? Well I have a map called De_Velvet East id like to see given a chance(doubt it) Its a decently large map suited for 20 on 20, lots to hide in and fall from too. Maybe elimanate the p90. Mix up the map selection numbers, everyone just spams four now, so how bout make the maps nominated get random numbers, this way the first nerf to nominate wont get the map with 4 as its vote number, and also make it so that the list isnt 4,5 ,6 ,7 ,8 etc all the time, make it random as well, so 7, 5 ,6,4,8; 4,8,5,6,7 and so on, mix up the order of maps basically, this way people wont just spam four , they'll actually have to think first. RE: 3 suggestions for popular maps. - Eternal - Apr 30 2012 @DRUNK_KILLER Choosing those words, was very poor. I have seen you flaming Trueplayer before, yet you do it again, you have been issued a warning. Keep it clean, stay on topic, or else forum warnings will be handed out. RE: 3 suggestions for popular maps. - i cri everytiem - Apr 30 2012 Eternal Wrote:@DRUNK_KILLER Choosing those words, was very poor. I have seen you flaming Trueplayer before, yet you do it again, you have been issued a warning.do the right thing then, he flames me all the time and you or anyone else never cleans it, also did I say any names? RE: 3 suggestions for popular maps. - Eternal - Apr 30 2012 DRUNK_KILLER Wrote:Eternal Wrote:@DRUNK_KILLER Choosing those words, was very poor. I have seen you flaming Trueplayer before, yet you do it again, you have been issued a warning.do the right thing then, he flames me all the time and you or anyone else never cleans it, also did I say any names? You have the power to push the icon that says "Report To Moderator" if you feel as if you have been wronged. As for not saying any names, it was pretty obvious it was directed towards him. RE: 3 suggestions for popular maps. - Cortex - Apr 30 2012 trueplayer Wrote:mah bad, jus tryna make a funnyCortex Wrote:wtf man i sent this idea to you in a msg!! >Don't spoil the thread. RE: 3 suggestions for popular maps. - Spartacus - Apr 30 2012 I don't find the team switch plug in an issue. But the map vote part can be irritating at times. Suggestion 3 sounds good if it's possible. Otherwise, just initiate the map vote much earlier in the game.like after pistol round. RE: 3 suggestions for popular maps. - Moriarty - Apr 30 2012 Spartacus Wrote:I don't find the team switch plug in an issue. But the map vote part can be irritating at times. Current team switch plug in is stackers friendly. |