One AWP per user - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Community (https://war-lords.net/forum/forum-4.html) +--- Forum: Suggestions or Issues (https://war-lords.net/forum/forum-16.html) +--- Thread: One AWP per user (/thread-7945.html) |
One AWP per user - Moriarty - Jul 15 2012
RE: One AWP per user - silly - Jul 15 2012 Every round? Or every map? RE: One AWP per user - M. Bison - Jul 15 2012 I think he wants it per map. This could probably be upped to per half (maybe on the 24/7 servers which have a longer map duration). I already have a few ideas on how this could be implemented. :eek: I think allowing them to pick up a dropped awp would be an interesting thing to leave. This may help create a sense of unity and dependency on other players. I'd naturally restrict this ability for pickup to the spawn area only. We wouldn't want people lurking around their teammates until they die, now would we? :p RE: One AWP per user - Fuzzy Izzie - Jul 15 2012 I think this is a brilliant idea. Allowing a rebuy at halftime also sounds great. RE: One AWP per user - i cri everytiem - Jul 15 2012 Another snipers server? RE: One AWP per user - M. Bison - Jul 15 2012 DK, post: 67754, member: 3039 Wrote:Another snipers server?I'm not sure it'd work out that way. There might be a sudden spike of awps one round, but every subsequent round will have less awpers. This system would still keep the amount of awpers down while still ensuring every user is guaranteed an opportunity with the awp. Of course, this may also encourage a certain degree of coordination. If everyone on a team buys their awp in a single round then none of their team will have one later in the map. And no, this can't be circumvented via rejoin. They must wait until the end of the map for another opportunity to use an awp. If we allow players to give their awp to teammates in spawn then some may get another opportunity that way. RE: One AWP per user - Spartacus - Jul 15 2012 I like the idea. But its going to change the gameplay for the awpers as well. I can imagine some guys playing extra douchery, like hanging back to avoid dying. It won't be an issue when an admin is around though. !slay. RE: One AWP per user - M. Bison - Jul 15 2012 Spartacus, post: 67758, member: 1060 Wrote:I can imagine some guys playing extra douchery, like hanging back to avoid dying.naturally. Spartacus, post: 67758, member: 1060 Wrote:It won't be an issue when an admin is around though. !slay.That'd be a horrible way to lose the awp. If this kind of behavior becomes a problem, I'll permit admins to be a bit more preemptive with the slaying. Any indication they're planning to do it shall result in !slay. In the event it's a false positive I could also add a command allowing admins to reinstate them. Basically they'd be respawned with their health, weapons, position, etc as it was prior to their death. :p RE: One AWP per user - Fuzzy Izzie - Jul 15 2012 This will make taking out enemy awpers midgame just that much more rewarding. Really hope we get enough votes to give this a shot. RE: One AWP per user - silly - Jul 15 2012 I like this idea quite a bit actually. I like the enthusiasm too, sounds good |