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Force Rates - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Community (https://war-lords.net/forum/forum-4.html) +--- Forum: Suggestions or Issues (https://war-lords.net/forum/forum-16.html) +--- Thread: Force Rates (/thread-8704.html) Pages:
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Force Rates - >RiG-Th!S< - Sep 19 2012 I have been around seen this and that. I am not trieing to take away any gameplay, after all you guys are the masterminds behind my favorite server but... This whole getting killed behind a wall and being shot 5 feet from the point of contact...its really frustrating me. (from what I hear a few others as well) The suggestion is maby make a server with all the same rates and make one with free opportunity. (IE no forced rates) How many pop servers have to have the same rates? I know you guys have a few unpopulated servers to spare. RE: Force Rates - Lieutenant Josh - Sep 19 2012 Rig, plz, u think its bad in teh popular maps. My Dm has ppl with nice latencies that lag cuz they dont know what a rate is. 100 Latency and i get a lagger, but Silly who has 200 latency connecting from Australia never lags, what does that say.... RE: Force Rates - >RiG-Th!S< - Sep 19 2012 admins should be forcing rates along side the server. That is a different argument...sorry. RE: Force Rates - M. Bison - Sep 19 2012 The ones who skip have unstable connections/low fps. I don't think upping the rates on them will help. They will probably skip even more.
RE: Force Rates - >RiG-Th!S< - Sep 19 2012 Quote:Rig, plz, u think its bad in teh popular maps. My Dm has ppl with nice latencies that lag cuz they dont know what a rate is. 100 Latency and i get a lagger, but Silly who has 200 latency connecting from Australia never lags, what does that say.... Quote:The ones who skip have unstable connections/low fps. I don't think upping the rates on them will help. They will probably skip even more. admins should be forcing rates along side the server. That is a different argument...sorry yang. RE: Force Rates - leo - Sep 28 2012 I think latency that is consistently over 250 should be kicked. That's being nice. Honestly, anything over 170 starts to get frustrating with server roll-backs. RE: Force Rates - Riser - Sep 28 2012 Pings don't affect the server for the 1023912391238921 time -____- RE: Force Rates - leo - Sep 28 2012 Riser, post: 76154, member: 992 Wrote:Pings don't affect the server for the 1023912391238921 time -____- I didn't say ping. I said latency, and it does affect the server. RE: Force Rates - Matt - Sep 28 2012 I play with a latency of 230ms fine. 250ms is probably a bit too low to be kicked, 400 probably hits the mark a bit better. Might give network tools a shot again, I'll discuss this with Bison. RE: Force Rates - i cri everytiem - Sep 28 2012 Matt, post: 76182, member: 178 Wrote:I play with a latency of 230ms fine. 250ms is probably a bit too low to be kicked, 400 probably hits the mark a bit better. Might give network tools a shot again, I'll discuss this with Bison.300? |