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CS:GO Hitboxes VS CS:S Hitboxes. Whats the difference? - Printable Version +- (wL) Forums (https://war-lords.net/forum) +-- Forum: Discussions (https://war-lords.net/forum/forum-23.html) +--- Forum: Gaming Chat (https://war-lords.net/forum/forum-26.html) +--- Thread: CS:GO Hitboxes VS CS:S Hitboxes. Whats the difference? (/thread-9254.html) |
CS:GO Hitboxes VS CS:S Hitboxes. Whats the difference? - i cri everytiem - Nov 23 2012 WAR OF THE HITBOX
Counter-Strike Source Hitboxes ![]() Counter-Strike Global Offensive Hitboxes ![]() Quote:According to Valve's Officials some of the 'current' changes in Counter-Strike: Global Offensive are visible and some are felt. The developers state that all of the changes interplay with one another. RE: CS:GO Hitboxes VS CS:S Hitboxes. Whats the difference? - ceddeeoo - Nov 28 2012 "[SIZE=12px]Now that we have armed you all with this knowledge, what first comes to your mind about how the shots will be fired in CS:GO? Does this define, or change your opinion on what the weapon accuracy in CS:Go will be?"[/SIZE] [SIZE=12px]nope.... GO is still lame. Cool info though. I'd be more interested in understanding why CSGO has 100 tick while CSS has 66 tick when they're both on the same engine. frankly i don't even know what a tick is, just that it affects registry in some way. I know I could just google this but I figure some of you guys would know some good info on it. [/SIZE] RE: CS:GO Hitboxes VS CS:S Hitboxes. Whats the difference? - Dr. gkovr - Nov 28 2012 ceddeeoo, post: 81021, member: 9052 Wrote:"[SIZE=12px]Now that we have armed you all with this knowledge, what first comes to your mind about how the shots will be fired in CS:GO? Does this define, or change your opinion on what the weapon accuracy in CS:Go will be?"[/SIZE] Tickrate is just how often a server updates itself, which is the reason why it affects registry. It just costs mo' money to host a higer tick server, as it uses more resources to send data out faster. Example: 33 tick updates 33 times a second, 66 tick updates 66 times a second, and 100 updates 100 times. |