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[INC] CS:S Clan Tags - Printable Version

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+--- Thread: [INC] CS:S Clan Tags (/thread-9594.html)



[INC] CS:S Clan Tags - Sibrox - Jan 13 2013

This might be useful to the server Smile

Source: https://forums.alliedmods.net/showthread.php?t=149322
made by: psychonic

CS:S Clan Tags
Allows getting and setting of clan tags in CS:S.

Code:
stock CS_GetClientClanTag(client, String:buffer[], size); stock CS_SetClientClanTag(client, const String:tag[]);
*SetClanTag stock was adapted from a snippet by Dr!fter.

If you use the inc in your plugin, it will require the attached gamedata file. If/when it breaks, a new gamedata file will be posted. No changes to your plugin will be needed.
Attached Files
[Image: txt.gif] cssclantags.txt (650 Bytes, 1074 views)
[Image: inc.gif] cssclantags.inc (1.7 KB, 832 views)


RE: [INC] CS:S Clan Tags - Riser - Jan 13 2013

Pretty sure Bison has something similar to this already.


RE: [INC] CS:S Clan Tags - M. Bison - Jan 13 2013

It's also built into SourceMod now.. http://docs.sourcemod.net/api/index.php?fastload=show&id=1016&


RE: [INC] CS:S Clan Tags - Sibrox - Jan 14 2013

So, this plugin is in the server now?


RE: [INC] CS:S Clan Tags - Riser - Jan 14 2013

Sibrox, post: 83932, member: 14065 Wrote:So, this plugin is in the server now?

M. Bison, post: 83861, member: 359 Wrote:It's also built into SourceMod now.. http://docs.sourcemod.net/api/index.php?fastload=show&id=1016&

The servers run SourceMod, so yeah it is.


RE: [INC] CS:S Clan Tags - Sibrox - Jan 15 2013

But, can all the players use
CS_GetClientClanTag

to change clan tags?


RE: [INC] CS:S Clan Tags - Riser - Jan 16 2013

No lol. Just set it in your rev.ini file or join a Steam group.