Mar 26 2017, 11:36 PM
Suggestion - For a senior admin to make an official ruling or bullet down some points
I suggest this all be made clear to us puggers as to what's acceptable and what's punishable in terms of following/not following objective.
Specifics should be detailed. On a number of occasions, confusion has resulted from the lack of detailed rules. Admins have warned and punished players for not following objective despite these players fully following objective to their knowledge.
Is the objective to get every round over with as fast as possible?
Is the objective to win every round or die trying?
Is the objective to win 16 rounds?
Saving weapons (and in result losing a round by running out the clock) is a dynamic of Counter Strike that aids a team in winning an overall 16 round match.
Saving weapons is a strategy that admins tend to overlook - and strangely this happens almost exclusively when admins are on the opposing team of the one(s) saving - and consequentially punish for.
The most recent example of this that has driven me to type up this post happened about two hours ago on de_season. I was on the terrorist team, a teammate with the bomb decided to rush A alone, they lost the bomb, the bomb was well out of the terrorists' reach, and a teammate said over the mic that they were going to fall back to spawn to save their weapon. I agreed with this player (to also note, this was the player's first pug on wL, they had just found wL pugs) and we both fell back to save our weapons.
The round finished, and we successfully saved our weapons. We did not senselessly run after the bomb which was in a relatively difficult spot to recover considering 4 CT's were still alive and most likely had rotated to keep their eyes on the bomb. We did not essentially commit suicide and lose the weapons we had to save up for to buy.
Now, as the freeze time is counting down for the next round, an admin in admin chat writes something along the lines of, You must follow objective, this is your warning. Something like that.
This quite upset me because their understanding of what the objective is seemed to be different from what the general understanding of what the objective is.
Their understanding of the objective seemed to be a narrow-minded, imprecise view at the idea of the objective of 5v5 cs matches. It seemed like their understanding of the objective is something along the lines of, win the round or die trying, not, win 16 rounds before the other team.
Can us wL puggers get a ruling from the top on these matters?
What is the objective? Is saving (in reasonable circumstances for one or a number of teammates to save) despite having time on the clock (idk, 45 seconds?) acceptable, or is saving considered to be not following the objective, no if's and's or but's? I mention the 45 seconds because it seems like the longer the amount of time on the clock for a round, the more likely an admin is to threaten one(s) saving for not following objective.
2v4 or 2v3 with the bomb in a hopelessly shitty spot for T's to retrieve in my eyes makes sense for T's to save.
Can we get a ruling on this all?
Thank you all and whoever in advance for taking the time to read this and participate in discussing and getting to the bottom of this all.
I suggest this all be made clear to us puggers as to what's acceptable and what's punishable in terms of following/not following objective.
Specifics should be detailed. On a number of occasions, confusion has resulted from the lack of detailed rules. Admins have warned and punished players for not following objective despite these players fully following objective to their knowledge.
Is the objective to get every round over with as fast as possible?
Is the objective to win every round or die trying?
Is the objective to win 16 rounds?
Saving weapons (and in result losing a round by running out the clock) is a dynamic of Counter Strike that aids a team in winning an overall 16 round match.
Saving weapons is a strategy that admins tend to overlook - and strangely this happens almost exclusively when admins are on the opposing team of the one(s) saving - and consequentially punish for.
The most recent example of this that has driven me to type up this post happened about two hours ago on de_season. I was on the terrorist team, a teammate with the bomb decided to rush A alone, they lost the bomb, the bomb was well out of the terrorists' reach, and a teammate said over the mic that they were going to fall back to spawn to save their weapon. I agreed with this player (to also note, this was the player's first pug on wL, they had just found wL pugs) and we both fell back to save our weapons.
The round finished, and we successfully saved our weapons. We did not senselessly run after the bomb which was in a relatively difficult spot to recover considering 4 CT's were still alive and most likely had rotated to keep their eyes on the bomb. We did not essentially commit suicide and lose the weapons we had to save up for to buy.
Now, as the freeze time is counting down for the next round, an admin in admin chat writes something along the lines of, You must follow objective, this is your warning. Something like that.
This quite upset me because their understanding of what the objective is seemed to be different from what the general understanding of what the objective is.
Their understanding of the objective seemed to be a narrow-minded, imprecise view at the idea of the objective of 5v5 cs matches. It seemed like their understanding of the objective is something along the lines of, win the round or die trying, not, win 16 rounds before the other team.
Can us wL puggers get a ruling from the top on these matters?
What is the objective? Is saving (in reasonable circumstances for one or a number of teammates to save) despite having time on the clock (idk, 45 seconds?) acceptable, or is saving considered to be not following the objective, no if's and's or but's? I mention the 45 seconds because it seems like the longer the amount of time on the clock for a round, the more likely an admin is to threaten one(s) saving for not following objective.
2v4 or 2v3 with the bomb in a hopelessly shitty spot for T's to retrieve in my eyes makes sense for T's to save.
Can we get a ruling on this all?
Thank you all and whoever in advance for taking the time to read this and participate in discussing and getting to the bottom of this all.