Dec 21 2010, 04:19 PM
Can you guys check out http://www.wlauncher.com/page_wDetector.html
this doesn't seem to be working. Can you guys fix this ?
wDetector v227 DL LINK http://www.mediafire.com/?g2lcail8kn557ov
Korean to English translation
[Function]
StarCraft in multiplayer party use of nuclear detection.
Drop, Annoy, Crash, Astat Flood nuclear defense.
Drop Drop when someone opened a window to press the button, the button is pressed, who will get the message.
(0've been in a second if the right Drop, Drop down button allows the player to think about nuclear)
Drop when you open the window "-" key, you can hide the window.
(You can chat or leave the room)
Button is pressed Drop Drop Drop button to drop the window also allows you to be.
(Ctrl key for 2 seconds or more, hold down the button on the Drop)
Battle.net, players in the room when they walk / astat commands to prevent that cut off due to the Battle.net.
Latency Change functionality is available. (bangjemok end # L1, # L2, # LL, # L3, # L4, # L5)
Entirely of players come to get shows automatically.
You can opt to see whether the player.
Players can see their Ping.
Players can see the number of resend requests.
(did not pass the packet is the number of retransmissions required)
Their APM (current / average differences) you can see.
In the Battle.net chat channel, you can filter messages.
Replay "date time ID. rep " will be automatically saved as.
Im coming from the message or conversation can be viewed during the game.
[How]
1. When waiting room
Keypad 0: Player of the wDetector whether to use, download and transfer map shows the state.
Keypad. : Player of the Ping, shows the number of retransmission requests.
F5: Refresh the room when he bangjangil.
Ctrl Keypad 1-8: a (1-8) to copy the identity of the player.
Alt Keypad 1-8: a (1-8) shows the information recorded on the player.
(If you get called replay 3:50 to 3 times the player will re-transmission request is sent 50 times.
This is three times the players did not come to the packet retransmission means is 50 times the number requested.
Rack, or when it takes to find who's responsible.)
2. During gameplay
Keypad 0: Player of the sole, APM, shows a list of nuclear use.
Keypad 1-8: The specific use nuclear weapons (1-8), indicating the player chat to other players.
Keypad 9: to use nuclear weapons for all players to chat to other players inform.
Keypad. : Player of the Ping, shows the number of retransmission requests.
Ctrl Keypad 0: The player list is recorded in the replay.
Ctrl Keypad 1-8: a (1-8) to copy the identity of the player.
Alt Keypad 1-8: a (1-8) shows the information recorded on the player.
-: Show or hide the window when you drop the window can be opened.
: Nuclear user can turn off annoying features.
(WDetector.ini UseFuncKey option to file a change in the F9, F11, F12 keys can also be used instead.)
3. In the Battle.net channel
F2, F3, F4: wDetector's 1st channel, 2 channels, 3 channels to move to.
F5: wDetector Go to the homepage of the article is attached.
Shift F5: wDetector can see the other articles.
F6: wDetector.ini MyChannel of channels set to go to.
F7: the room is set to follow a friend's ID. (Chat window to keep up with friends you must first enter the ID.)
F8: Follow a room with a friend. (When a friend entered the press room.)
[Nuclear Detection Description]
(Xx) is the number that has been detected several times.
- AutoMine (xx)
When workers produce minerals automatically means a caravan going nuclear.
- AutoBuild (xx)
When the game starts, workers and production units in the game automatically means that core.
- AutoQueue (xx)
The interceptor is a carrier of the River seukaereopyina automatically produced per nuclear means.
- MultiCommand (xx)
More than 12 units, or multiple buildings at once by specifying the means to control nuclear weapons.
- Drop (xx)
Lay the other players and that happens to drop another packet sent nuclear means. (Pause Drop included)
- Cheat (xx)
Use nuclear weapons only to a player means that the packet is detected.
- Packet Deceive (xx)
By sending a malformed packet to support the five senses to create nuclear nuclear means.
- Rally Change (xx)
The other side of the building to change the rally point of the nuclear means.
- Nuclear (xx)
New nuclear means clear shot from a distance.
(New is not clear, even though the development of a nuclear core has been detected in the packet is detected early can the court)
- Annoy (xx)
Network Latency to continue writing on the screen, change the game play harder because of the nuclear means.
- Crash (xx)
Using the carrier's interceptors River seukaereopeul pay Starcraft nuclear error means.
- ID Spoof (xx)
To hide their identity to another identity that does not exist means that the nucleus is shown.
- Fake wDetector (xx)
wDetector to impersonate the fake nuclear nuclear detector means.
- Astat Flood
Join room and the duplicate packets sent to the players because Astat commands on Battle.net twinggige means to create nuclear weapons.
- NoGrouping
Without the use of force is specified that means.
Nucleus is not detected until the end of the game, but once used to specify the map units, unless
Floppy, or as the nucleus can be a tremendous uisimhaebol.
※ Note (AutoBuild, AutoQueue, MultiCommand about)
this doesn't seem to be working. Can you guys fix this ?
wDetector v227 DL LINK http://www.mediafire.com/?g2lcail8kn557ov
Korean to English translation
[Function]
StarCraft in multiplayer party use of nuclear detection.
Drop, Annoy, Crash, Astat Flood nuclear defense.
Drop Drop when someone opened a window to press the button, the button is pressed, who will get the message.
(0've been in a second if the right Drop, Drop down button allows the player to think about nuclear)
Drop when you open the window "-" key, you can hide the window.
(You can chat or leave the room)
Button is pressed Drop Drop Drop button to drop the window also allows you to be.
(Ctrl key for 2 seconds or more, hold down the button on the Drop)
Battle.net, players in the room when they walk / astat commands to prevent that cut off due to the Battle.net.
Latency Change functionality is available. (bangjemok end # L1, # L2, # LL, # L3, # L4, # L5)
Entirely of players come to get shows automatically.
You can opt to see whether the player.
Players can see their Ping.
Players can see the number of resend requests.
(did not pass the packet is the number of retransmissions required)
Their APM (current / average differences) you can see.
In the Battle.net chat channel, you can filter messages.
Replay "date time ID. rep " will be automatically saved as.
Im coming from the message or conversation can be viewed during the game.
[How]
1. When waiting room
Keypad 0: Player of the wDetector whether to use, download and transfer map shows the state.
Keypad. : Player of the Ping, shows the number of retransmission requests.
F5: Refresh the room when he bangjangil.
Ctrl Keypad 1-8: a (1-8) to copy the identity of the player.
Alt Keypad 1-8: a (1-8) shows the information recorded on the player.
(If you get called replay 3:50 to 3 times the player will re-transmission request is sent 50 times.
This is three times the players did not come to the packet retransmission means is 50 times the number requested.
Rack, or when it takes to find who's responsible.)
2. During gameplay
Keypad 0: Player of the sole, APM, shows a list of nuclear use.
Keypad 1-8: The specific use nuclear weapons (1-8), indicating the player chat to other players.
Keypad 9: to use nuclear weapons for all players to chat to other players inform.
Keypad. : Player of the Ping, shows the number of retransmission requests.
Ctrl Keypad 0: The player list is recorded in the replay.
Ctrl Keypad 1-8: a (1-8) to copy the identity of the player.
Alt Keypad 1-8: a (1-8) shows the information recorded on the player.
-: Show or hide the window when you drop the window can be opened.
: Nuclear user can turn off annoying features.
(WDetector.ini UseFuncKey option to file a change in the F9, F11, F12 keys can also be used instead.)
3. In the Battle.net channel
F2, F3, F4: wDetector's 1st channel, 2 channels, 3 channels to move to.
F5: wDetector Go to the homepage of the article is attached.
Shift F5: wDetector can see the other articles.
F6: wDetector.ini MyChannel of channels set to go to.
F7: the room is set to follow a friend's ID. (Chat window to keep up with friends you must first enter the ID.)
F8: Follow a room with a friend. (When a friend entered the press room.)
[Nuclear Detection Description]
(Xx) is the number that has been detected several times.
- AutoMine (xx)
When workers produce minerals automatically means a caravan going nuclear.
- AutoBuild (xx)
When the game starts, workers and production units in the game automatically means that core.
- AutoQueue (xx)
The interceptor is a carrier of the River seukaereopyina automatically produced per nuclear means.
- MultiCommand (xx)
More than 12 units, or multiple buildings at once by specifying the means to control nuclear weapons.
- Drop (xx)
Lay the other players and that happens to drop another packet sent nuclear means. (Pause Drop included)
- Cheat (xx)
Use nuclear weapons only to a player means that the packet is detected.
- Packet Deceive (xx)
By sending a malformed packet to support the five senses to create nuclear nuclear means.
- Rally Change (xx)
The other side of the building to change the rally point of the nuclear means.
- Nuclear (xx)
New nuclear means clear shot from a distance.
(New is not clear, even though the development of a nuclear core has been detected in the packet is detected early can the court)
- Annoy (xx)
Network Latency to continue writing on the screen, change the game play harder because of the nuclear means.
- Crash (xx)
Using the carrier's interceptors River seukaereopeul pay Starcraft nuclear error means.
- ID Spoof (xx)
To hide their identity to another identity that does not exist means that the nucleus is shown.
- Fake wDetector (xx)
wDetector to impersonate the fake nuclear nuclear detector means.
- Astat Flood
Join room and the duplicate packets sent to the players because Astat commands on Battle.net twinggige means to create nuclear weapons.
- NoGrouping
Without the use of force is specified that means.
Nucleus is not detected until the end of the game, but once used to specify the map units, unless
Floppy, or as the nucleus can be a tremendous uisimhaebol.
※ Note (AutoBuild, AutoQueue, MultiCommand about)