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Dust2 DM awp - Printable Version

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Dust2 DM awp - mysteriousman - May 20 2012

I was part of the original vote to add the awp to dust2 DM, and I actually thought that it was more of a temporary vote which was the only reason I even voted for them to include the awp. I don't think it should be completely removed, but perhaps hard to get, I.E. maybe T should have to go to CT spawn in order to get one, and vice versa. It's generally easier for CT to get in to T spawn and get out (I.E. via the B route), than it is for T to get in to CT spawn and get out safely. This would also balance the map a bit more, as it's somewhat T sided (Coming from someone who admittedly plays on T more than CT). Also, what happened to the evil deagle? I see no reason why it should have been taken out, it was fun and it offered a fast way of getting around (By blasting yourself backwards).

I'm not completely against the awp, and I'm not just complaining that "it's cheap" or anything, but when every single player can easily get one, it reduces the depth of the game by quite a lot.


RE: Dust2 DM awp - silly - May 20 2012

it's very obvious what would fix the awp monopoly and the spawn killing issue, and that's dynamic spawn points, where players spawn at different changing locations.


RE: Dust2 DM awp - Spartacus - May 21 2012

silly Wrote:it's very obvious what would fix the awp monopoly and the spawn killing issue, and that's dynamic spawn points, where players spawn at different changing locations.

I hate dynamic spawn points. Imagine having the need to watch your back every now and then.


RE: Dust2 DM awp - silly - May 21 2012

Spartacus Wrote:
silly Wrote:it's very obvious what would fix the awp monopoly and the spawn killing issue, and that's dynamic spawn points, where players spawn at different changing locations.

I hate dynamic spawn points. Imagine having the need to watch your back every now and then.
It's super good practice though. And a lot more fun then camping around. I think that machine gun users would have much better odds in this situation too. It'd even out the large advantage that awpers get by camping and pre-aiming at the same place. I've had a lot of players complaining about the situation as it is now, and tbh, I don't like it either. It's almost a game of who can be the most patient, or pre-aim the best places. Not to mention that once one team starts dominating, the other team gets spawn killed into oblivion from every conceivable direction. Yep there are even people flying above heads, and digging holes underneath the ground.


RE: Dust2 DM awp - George Of The Jungle - May 21 2012

silly Wrote:Yep there are even people flying above heads, and digging holes underneath the ground.

Hmm, I'm wondering whether you're serious here.


RE: Dust2 DM awp - silly - May 21 2012

George, Of The Jungle Wrote:
silly Wrote:Yep there are even people flying above heads, and digging holes underneath the ground.

Hmm, I'm wondering whether you're serious here.
Me too, but I've concluded from the available evidence, that I am in fact very serious indeed.


RE: Dust2 DM awp - Tomix <3 ♥Madelaine♥ - May 21 2012

silly Wrote:
Spartacus Wrote:
silly Wrote:it's very obvious what would fix the awp monopoly and the spawn killing issue, and that's dynamic spawn points, where players spawn at different changing locations.

I hate dynamic spawn points. Imagine having the need to watch your back every now and then.
It's super good practice though. And a lot more fun then camping around. I think that machine gun users would have much better odds in this situation too. It'd even out the large advantage that awpers get by camping and pre-aiming at the same place. I've had a lot of players complaining about the situation as it is now, and tbh, I don't like it either. It's almost a game of who can be the most patient, or pre-aim the best places. Not to mention that once one team starts dominating, the other team gets spawn killed into oblivion from every conceivable direction. Yep there are even people flying above heads, and digging holes underneath the ground.
And obviously you get into more close combat situations which means if you have a low awp skill you will mostly die againts rifles at close ranges.


RE: Dust2 DM awp - silly - May 21 2012

Tomix <3 ♥Madelaine♥' Wrote:
silly Wrote:
Spartacus Wrote:
silly Wrote:it's very obvious what would fix the awp monopoly and the spawn killing issue, and that's dynamic spawn points, where players spawn at different changing locations.

I hate dynamic spawn points. Imagine having the need to watch your back every now and then.
It's super good practice though. And a lot more fun then camping around. I think that machine gun users would have much better odds in this situation too. It'd even out the large advantage that awpers get by camping and pre-aiming at the same place. I've had a lot of players complaining about the situation as it is now, and tbh, I don't like it either. It's almost a game of who can be the most patient, or pre-aim the best places. Not to mention that once one team starts dominating, the other team gets spawn killed into oblivion from every conceivable direction. Yep there are even people flying above heads, and digging holes underneath the ground.
And obviously you get into more close combat situations which means if you have a low awp skill you will mostly die againts rifles at close ranges.
Yeah, it takes more skill!


RE: Dust2 DM awp - Alicia Melchiott - May 21 2012

The Awp is one of the most deadly or the deadliest weapon in CSS
.....


RE: Dust2 DM awp - Riser - May 21 2012

I kinda feel random spawns would actually be better. It get boring rushing the same place, getting awpd at the same spot over and over again, etc.