May 20 2012, 10:12 PM
I was part of the original vote to add the awp to dust2 DM, and I actually thought that it was more of a temporary vote which was the only reason I even voted for them to include the awp. I don't think it should be completely removed, but perhaps hard to get, I.E. maybe T should have to go to CT spawn in order to get one, and vice versa. It's generally easier for CT to get in to T spawn and get out (I.E. via the B route), than it is for T to get in to CT spawn and get out safely. This would also balance the map a bit more, as it's somewhat T sided (Coming from someone who admittedly plays on T more than CT). Also, what happened to the evil deagle? I see no reason why it should have been taken out, it was fun and it offered a fast way of getting around (By blasting yourself backwards).
I'm not completely against the awp, and I'm not just complaining that "it's cheap" or anything, but when every single player can easily get one, it reduces the depth of the game by quite a lot.
I'm not completely against the awp, and I'm not just complaining that "it's cheap" or anything, but when every single player can easily get one, it reduces the depth of the game by quite a lot.