Aug 01 2011, 01:47 AM
joker8baller Wrote:Sounds like a complicated plugin >.<It doesn't matter if it's a complicated plugin. If it solves our problems then I'll happily allocate enough time to promptly finishing it.
joker8baller Wrote:Sounds like a complicated plugin >.<It doesn't matter if it's a complicated plugin. If it solves our problems then I'll happily allocate enough time to promptly finishing it.
Quote:In my eyes, the awper is an essential part of the movement of the team. If Ts are rushing, the awper should offer them support by moving with that squad and remaining slightly behind the players with rifles, so they can offer up suppressing fire whilst the other team members use grenades and rifles to effectively push forward to the target site. On CTs, the awper should move with the weaker squad to offer a bigger amount of support for the defense. Camping is not acceptable.
Quote:I am more referring to the people that hear the bomb being planted and run away from the bomb site, when they have ample time to strike and defuse. One man with an awp and a deagle can effectively dispatch a few enemies whilst the remaining team members move forward to go for the defuse. Lots of times I have had the awper cover me whilst I run in for the defuse, and it works perfectly.Maybe a player wouldn't be of any use, if they're not doing the objective, that's a legitimate reason for the admin to beacon, slap, fire, or kick.
Quote:If the only weapon you can use is an awp then I feel very sorry for you, because you're missing a huge amount of the game by limiting yourself to a fairly shoddy weapon. It benefits you greatly to be proficient with several different weapons. What if the awp is unavailable? What do you do then? Maybe it's just the way I learnt to play the game, by only ever buying a deagle and picking up various weapons to save money for those hard rounds.I have never stated that the AWP is the only gun I can use. I was never a competitive awper in any of my leagues, and in fact the AWP is probably one of my worst positions to play on a competitive CS:S team. Again, you're missing the point, the point of the game is to have fun, so if you enjoy awping, and you are able to get the awp. Go for it.
Quote:What about those awp hoggers that constantly camp out and annoy people? I think you lose way more players to ragequitting with that, than you would if the awp was rotated around the team.I don't see people ragequitting about a camping awp, I see them complaining, but I believe that we will lose a good amount of regulars if we further restrict the AWP.
Quote:If the player ignores the objective, then they have no right to keep anything. People get slayed for ignoring objectives, I find no mercy to those who ignore it just to keep a gun.Again, it's a legitimate strategy, one frequently used in scrims.
Quote:I am singling out the awper because there is only one of them per team. It's easy to be singled out when you're the only one. Secondly, I am sure you would have a different tune if you were on a team where a terrible awper kept purchasing the awp, round after round, and kept ignoring the objective to hold onto the weapon. Since "terrible" is relative, this term could apply to anyone.How about we single out the autosniper as well? Extremely overpowered, kills with relative ease, and yeah. And yes, with over 14 days on the Warlords servers, I have been on teams where the awper was completely terrible, what did I do? I either ignored him, since he wasn't helping the team much, or I waited for the other awper to pick him. So, I don't see your arguement there.
And no, since deagles are available for everyone and not limited to one per team, everybody has the exact same chance to get those 1 deags, or at least practise enough to be able to get those kinds of kills, so its completely fair for an amazing deagle player to own the map. Also, since the deagle is nowhere near as powerful as the awp, you're point is completely invalid.
Quote:How does getting killed over and over again by the same awp hogger make you a better player? Also, I think you're missing my point. If a player is bad, they will not have enough money to buy the awp, leaving the good players with the chance to buy it, if they want to. It's just purely for the sake of rotating the awp around the players that actually have enough skill to be able to buy and use the awp, you know?
I'll give you an example. Myself, Parik, CENTRAL and My Mom are all on a team, and we are the top 4. We all want to awp, but Parik keeps hogging the awp so we can't buy it. With the new limitations in place, Parik would only be able to purchase it for 3 rounds before myself, Central or Mom would be able to buy it. You may laugh at my example, but it's actually happened, and it's been extremely frustrating since both Parik and Central hog the awp and refuse to complete the objective, whereas My Mom is an amazing awper who can rush and complete the objective with no problem.
Sorry for my long posts, but I don't think people are fully understanding me. I feel like you are against me because you are the people that are the awp hoggers (I know Ownage is, for sure), and you don't want it to change because then your style of gameplay would be out the window, and god forbid you'd have to learn to use another weapon.
LagAvenger Wrote:Would it be feasible to only engage team balance after a team is ahead by like 5 rounds?
M. Bison Wrote:Additionally, the losing team wouldn't necessarily be when the team scores have a difference of 1, but rather, you're considered the losing team when score difference is excessive like greater than 5, etc, etc.
M. Bison Wrote:It'd really only take effect when the other team is getting rolled every single round.
I, The Rival Wrote:I am just gonna back out of this now whilst I still have a little sanity. Thanks for reading my posts though, no hard feelings to anyone that I may have offended, I love you all