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Regarding the sniper server.
#1
Add awp_india_v2 (pretty much the most popular awp map) and awp_knivez (a great map) to the Sniper server list, and in addition remove spawn protection completely, because people rejoin with invulnerability for revenge.
[Image: 2ntzjn7.png]
silly (no sound): you need to learn
Zero: i taught you
silly (no sound): how to be cool like me
Zero: you knifed me when i retired
silly (no sound): I have hopes for you
silly (no sound): to be my apprentice
silly (no sound): my prodigy
silly (no sound): to carry on my legacy
silly (no sound): good luck padawan
silly (no sound): may the force be with you
Zero: lol
Zero: why you make it sound that you are never coming back alive master?
Zero: Tongue
silly (no sound): I will
silly (no sound): when you're ready
silly (no sound): to show me what you've learnt
silly (no sound): when you're a jedi
#2
agreed...............pls get back the spawn protection
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#3
*Bump*

Seriously guys, and with respect, the spawn protection doesn't even work properly (it doesn't work at the start of the round, it only works when a player rejoins). It's just a nuisance for the majority of players (with the exception of people who rejoin with invulnerability and pwn people. My suggestion: either fix it so it works at the beginning of each round, or remove it entirely.
[Image: 2ntzjn7.png]
silly (no sound): you need to learn
Zero: i taught you
silly (no sound): how to be cool like me
Zero: you knifed me when i retired
silly (no sound): I have hopes for you
silly (no sound): to be my apprentice
silly (no sound): my prodigy
silly (no sound): to carry on my legacy
silly (no sound): good luck padawan
silly (no sound): may the force be with you
Zero: lol
Zero: why you make it sound that you are never coming back alive master?
Zero: Tongue
silly (no sound): I will
silly (no sound): when you're ready
silly (no sound): to show me what you've learnt
silly (no sound): when you're a jedi
#4
silly Wrote:*Bump*

Seriously guys, the spawn protection doesn't even work properly (it doesn't work at the start of the round, it only works when a player rejoins). It's just a nuisance for the majority of players (with the exception of people who rejoin with invulnerability and pwn people.

You're probably better off PMing Matt about this kind of thing, or talking to him on Steam. He's in the same time zone as you as well Smile
If you read this, you suck.
#5
Already informed Matt about the bug. But he couldn't find a better pluginĀ  Sad

Refer :

http://war-lords.net/suggestions/3-bug/ ... /#msg20820
I need to get a life.
#6
I meant PM him about removing the spawn protection completely.
If you read this, you suck.
#7
I, The Rival Wrote:I meant PM him about removing the spawn protection completely.
Yeah I think I will pm, but I'll send him what I've written here (in my second post).
[Image: 2ntzjn7.png]
silly (no sound): you need to learn
Zero: i taught you
silly (no sound): how to be cool like me
Zero: you knifed me when i retired
silly (no sound): I have hopes for you
silly (no sound): to be my apprentice
silly (no sound): my prodigy
silly (no sound): to carry on my legacy
silly (no sound): good luck padawan
silly (no sound): may the force be with you
Zero: lol
Zero: why you make it sound that you are never coming back alive master?
Zero: Tongue
silly (no sound): I will
silly (no sound): when you're ready
silly (no sound): to show me what you've learnt
silly (no sound): when you're a jedi
#8
silly Wrote:*Bump*

Seriously guys, and with respect, the spawn protection doesn't even work properly (it doesn't work at the start of the round, it only works when a player rejoins). It's just a nuisance for the majority of players (with the exception of people who rejoin with invulnerability and pwn people. My suggestion: either fix it so it works at the beginning of each round, or remove it entirely.

it's NOT not working properly... the purpose of spawn protection is to protect ppl who just joins so that they can make a preparation... not for the start of the round...
but if u're talking about reconnecter, thats another different story
#9
-VeeL.xyLoneZ` Wrote:
silly Wrote:*Bump*

Seriously guys, and with respect, the spawn protection doesn't even work properly (it doesn't work at the start of the round, it only works when a player rejoins). It's just a nuisance for the majority of players (with the exception of people who rejoin with invulnerability and pwn people. My suggestion: either fix it so it works at the beginning of each round, or remove it entirely.

it's NOT not working properly... the purpose of spawn protection is to protect ppl who just joins so that they can make a preparation... not for the start of the round...
but if u're talking about reconnecter, thats another different story

Spawn protection is supposed to protect people at the start of the round too. Too many awp_ maps spawn teams in sight of one another, so that it is possible to set up a shot and kill another player before they even have time to move. Also, it gives people an unfair advantage and gives many a reason to retry, as they get protection for five seconds, which is easily enough time to kill 3-4 enemies if your aim is sure. I say remove it altogether, or just find a plugin so that it only works at the very start of the round.

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