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Deathmatch points/penalty tweeking
#1
I mostly play on css crackhouse dm, sometimes d2. IMHO the point loss per death is waaaaaay too forgiving for ranks to be meaningful. No joke, if you can kill one person per life you're moving up and rank does not even indicate level of skill at all. Just the other day I was face to face killing a guy who was so terrible it was laughable....yet he's #1?!?! It's so handicapped, even a KDR of 1.69 ...can hold a player in the TOP 10 (at the time of this writing) o_0.

What I suggest is to double or triple the penalty, possibly cap the loss to -24. Maybe increase the bonus for headshots, so that people who actually can place those shots intentionally can be rewarded for it (10x scout hs bonus ftw yeah do it). At least some kind of penalty increase to the point where rank/points are earned rather than "tenure squatted" as another player put it.
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Messages In This Thread
Deathmatch points/penalty tweeking - by AkmalAkbarAli - Jun 15 2014, 03:09 PM
RE: Deathmatch points/penalty tweeking - by < joker - Jun 15 2014, 07:59 PM
RE: Deathmatch points/penalty tweeking - by Joltzz - Jun 15 2014, 10:22 PM
RE: Deathmatch points/penalty tweeking - by < :3 - Jun 15 2014, 10:45 PM
RE: Deathmatch points/penalty tweeking - by Jackie - Jun 16 2014, 03:19 AM
RE: Deathmatch points/penalty tweeking - by < :3 - Jun 16 2014, 04:40 AM
RE: Deathmatch points/penalty tweeking - by Matt - Jun 16 2014, 06:37 AM
RE: Deathmatch points/penalty tweeking - by Joltzz - Jun 16 2014, 11:21 PM
RE: Deathmatch points/penalty tweeking - by < :3 - Jun 16 2014, 11:39 PM
RE: Deathmatch points/penalty tweeking - by Joltzz - Jun 17 2014, 12:01 AM
RE: Deathmatch points/penalty tweeking - by < :3 - Jun 17 2014, 02:48 AM
RE: Deathmatch points/penalty tweeking - by Joltzz - Jun 17 2014, 04:27 AM
RE: Deathmatch points/penalty tweeking - by < :3 - Jun 17 2014, 05:28 AM

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