Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
US PUGS: Buddy System and Team Selection
#4
(Mar 03 2017, 07:39 PM)M. Bison Wrote: The buddy menu shows up prior to readying now. While the menu is open, the "people needing to ready" panel on the right hand side is replaced with a "Your Team" panel [ss]. This panel shows what your team will be if everyone readies and starts the pug. However, these teams are not confirmed until the game starts and may change as people buddy and foe each other.

Keep in mind the following:

+buddy's effect is stronger than +foe. The effect of +buddy/+foe is also 4x stronger if it's mutual between players. Additionally, if you have someone !ignore'd then it's the equivalent of using +foe against the player (it doesn't stack).

The resulting teams will always have an RWS difference of no more than 4.0. This means it's a bad idea to +buddy every high RWS player and +foe every low RWS player (you'll end up getting one of them anyway). The system's purpose is to primarily trade players with similar RWS.

A few tactics can be employed to get the teams you want:

Two high RWS players can try to get on the same team by using +buddy on each other, +buddy on low RWS players, and +foe against medium-tier players.

If you strongly want to play with a friend, then it's possible you may have to +buddy someone you hate in order to make it happen. This is because the only combination which is RWS balanced may require both players on your team (your friend and your enemy).

Well, i dont have to counter argue anything, The Bison already did my job, gj padawan and good initiative  Exclamation

Messages In This Thread
US Buddy System and Team Selection - by M. Bison - Mar 03 2017, 07:39 PM
RE: US Buddy System and Team Selection - by Ben- - Mar 03 2017, 10:19 PM

Users browsing this thread: 1 Guest(s)