Dec 15 2011, 02:12 PM
I, The Rival Wrote:It does it in a way that the delay begins at the start of the map, so you wouldn't notice the delay. This means that generally, the way that damage registers is down to how well you're interpolating data.
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I don't get how they can collate the delay at the start of the map and not during the game.
Anyway, that was really informative. Thanks for explaining the terminologies. Not that it matters to my initial question,does it mean that
Latency = Ping/2
Back to my question on "ping" and "opponent's registry on me", so the conclusion to your explanation is that lerp(linear interpolation) is what determines registry? In engineering(where i'm from), linear interpolation is normally used to determine a specific point between 2 known coordinates or data. I'm still trying to picture how it fits here.
Is it right to put whatever you said in an equation as such,
Lerp + Buffer = Data Displayed on ScreenÂ
?
Or is lerp just the dominant component, because buffer affects lerp as well.
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