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#15
FenKeN Wrote:
trueplayer Wrote:Office players, have average ping 200, popular maps 70-80.

It did become playable now, and we have 20 people on the server, when we had 35, it was super laggy. I can see why you defend high pingers, you are the one yourself, but it's very obvious that when office server gets overloaded with 250 pingers it starts laggig. Even my own ping goes from regular 30 to 120-150.

Clients cannot lag servers using rate settings. It is impossible. They can lag servers by doing weird things with mods, physics props, and other things that cause the server to start processing more things than usual. Think about it. How could a person who purposely downloads less from a server cause the server to lag? All it does is gives them bad hit registry and gives others bad hit registry on that player.
this is another problem, when they are skipping.

I spoke with bison and he said something is wrong. When server performance gets close to 100% it starts lagging more and more with any additional player joined. So my observation was correct, however, suspicion is wrong, it wasn't about ping, it was about amount of players. "Something is broken"
[Image: jqmd52.png][Image: Craack.gif]

Messages In This Thread
lerpin =/ - by MY MOM! - May 19 2012, 08:42 PM
RE: lerpin =/ - by KyleCorn - May 19 2012, 09:03 PM
RE: lerpin =/ - by DK - May 19 2012, 09:04 PM
RE: lerpin =/ - by Riser - May 20 2012, 04:44 AM
RE: lerpin =/ - by HoboBob - May 20 2012, 06:29 AM
RE: lerpin =/ - by silly - May 20 2012, 08:25 AM
RE: lerpin =/ - by Moriarty - May 20 2012, 09:08 AM
RE: lerpin =/ - by lin3ar - May 20 2012, 09:21 AM
RE: lerpin =/ - by Riser - May 20 2012, 09:54 AM
RE: lerpin =/ - by Moriarty - May 20 2012, 11:23 AM
RE: lerpin =/ - by M. Bison - May 20 2012, 11:28 AM
RE: lerpin =/ - by Moriarty - May 20 2012, 11:51 AM
RE: lerpin =/ - by Riser - May 20 2012, 12:22 PM
RE: lerpin =/ - by FenKeN - May 20 2012, 05:26 PM
RE: lerpin =/ - by Moriarty - May 20 2012, 06:04 PM

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