Jul 24 2012, 10:41 AM
Hi guys, I played a lot with ppp in this server too, but I don't know him. If he hacks, he will eventually get caught everywhere, but I am not here to judge. I'd like to give it a try and explain his plays. Please don't ban me if I say something wrong...
14000-15000 (including 14700) is your normal spray and pray. Like how you will spray from T spawn, but as a reverse from the CT side. It is a tougher angle to spray from the CT side, thus for ammo conservation purposes I won’t waste more than a clip on that unless you saw an opponent like ppp did and is aggressive to get some kills at that moment, or you are experienced with the angles and memorize the usual spots to spam thru, or there are a bunch of guns to pick up, or.... But when there are so many legitimate 'or's.. then the evidence offered, rather than the play itself, becomes questionable. Overall, suspicious spamming on nothing doesn’t equate walling.
16500(refer to 16730) the guy literally sticked his gun out and moved toward the right at dd. The gap between the gun where the T stuck out and to the right hand side against the wall is very tight outside because the dd door is half open toward outside. Doesn't matter where the T ends up, as long as the T is moving toward the right direction from ppp’s point of view, it is an easy target not to miss.
37000 – Once the opponent's location is given away, it’s no surprise that ppp would aim-fire that way. It’s very normal with the awp. If the location isn't given away, then it is suspicious. On top, even if the location isn’t given away and presume a shot is suspicious, I won’t throw the ban hammer based on a single aim/shot/kill like that (other ticks in question are different type of shooting/killing) because any player with some experience has the ability to anticipate where the opponents are and make a shot like the way he did.
39400 (aka 39700) –
1. ppp actually began to move away at 39700 before that T pop out. (If he is walling, he won’t move before the T pop out). I assume he started to move because he worries that someone will rush via mid dd and he won’t be able to see it because his scope was aiming real high. I usually wouldn’t stay there too long myself after few seconds have gone by, unless I am not double scoping. I will then slowly move away in anticipation for a kill and in anticipation to escape at the same time.
*‘Few seconds’ means the time it takes a T to get into dd, either straight from mid or from lower tunnel.
*In anticipation for a kill because T always goes by that spot.
*In anticipate to escape because a T might rush in via dd.
2. Arc always goes mid then short. I can summon Arc here to confirm his usual playing style as T if necessary. So if I know where a player will go, I will definitely be there to get that freebie. Meaning I can pop right into the server, see Arc as T/CT, then I will join CT/T, and get him, especially if I have an awp in my hands. Check this out (from yesterday) - red skull ownage against Arc even he is top CT (Arc, no offense if you see this), because I quickly learned his playing pattern. http://oi45.tinypic.com/339mziv.jpg
3. Half way before ppp was moving away, a T shown up, and ppp fired. Here, it’s already too late for ppp to save his aim because his body is moving toward left but he would have to scope toward the right at the same time if he want to kill that T (Arc). A shot like that will usually miss, and even if the cross hair appears to be on spot, the shot still won’t register easily (it’s similar to a flying awp shot, your cross hair is on spot, but it won't reg easily), but many players will still fire just for the hack of it. I will say ppp is in a half stuck situation, like when there are two opponents in front of you, you will somehow shoot in between them sometimes when you lose your steps/balance. Again, if it is a wall shot, he won’t move before the T shown up on screen, but he started moving away before the T shown up in the demo.
4. The Ts were shooting the dd in the demo and I agree with ppp that the distance and direction are given away from that. Therefore, agree that he can anticipate/estimate when and where a T is about to show up. Players have the benefit of the doubt.
14000-15000 (including 14700) is your normal spray and pray. Like how you will spray from T spawn, but as a reverse from the CT side. It is a tougher angle to spray from the CT side, thus for ammo conservation purposes I won’t waste more than a clip on that unless you saw an opponent like ppp did and is aggressive to get some kills at that moment, or you are experienced with the angles and memorize the usual spots to spam thru, or there are a bunch of guns to pick up, or.... But when there are so many legitimate 'or's.. then the evidence offered, rather than the play itself, becomes questionable. Overall, suspicious spamming on nothing doesn’t equate walling.
16500(refer to 16730) the guy literally sticked his gun out and moved toward the right at dd. The gap between the gun where the T stuck out and to the right hand side against the wall is very tight outside because the dd door is half open toward outside. Doesn't matter where the T ends up, as long as the T is moving toward the right direction from ppp’s point of view, it is an easy target not to miss.
37000 – Once the opponent's location is given away, it’s no surprise that ppp would aim-fire that way. It’s very normal with the awp. If the location isn't given away, then it is suspicious. On top, even if the location isn’t given away and presume a shot is suspicious, I won’t throw the ban hammer based on a single aim/shot/kill like that (other ticks in question are different type of shooting/killing) because any player with some experience has the ability to anticipate where the opponents are and make a shot like the way he did.
39400 (aka 39700) –
1. ppp actually began to move away at 39700 before that T pop out. (If he is walling, he won’t move before the T pop out). I assume he started to move because he worries that someone will rush via mid dd and he won’t be able to see it because his scope was aiming real high. I usually wouldn’t stay there too long myself after few seconds have gone by, unless I am not double scoping. I will then slowly move away in anticipation for a kill and in anticipation to escape at the same time.
*‘Few seconds’ means the time it takes a T to get into dd, either straight from mid or from lower tunnel.
*In anticipation for a kill because T always goes by that spot.
*In anticipate to escape because a T might rush in via dd.
2. Arc always goes mid then short. I can summon Arc here to confirm his usual playing style as T if necessary. So if I know where a player will go, I will definitely be there to get that freebie. Meaning I can pop right into the server, see Arc as T/CT, then I will join CT/T, and get him, especially if I have an awp in my hands. Check this out (from yesterday) - red skull ownage against Arc even he is top CT (Arc, no offense if you see this), because I quickly learned his playing pattern. http://oi45.tinypic.com/339mziv.jpg
3. Half way before ppp was moving away, a T shown up, and ppp fired. Here, it’s already too late for ppp to save his aim because his body is moving toward left but he would have to scope toward the right at the same time if he want to kill that T (Arc). A shot like that will usually miss, and even if the cross hair appears to be on spot, the shot still won’t register easily (it’s similar to a flying awp shot, your cross hair is on spot, but it won't reg easily), but many players will still fire just for the hack of it. I will say ppp is in a half stuck situation, like when there are two opponents in front of you, you will somehow shoot in between them sometimes when you lose your steps/balance. Again, if it is a wall shot, he won’t move before the T shown up on screen, but he started moving away before the T shown up in the demo.
4. The Ts were shooting the dd in the demo and I agree with ppp that the distance and direction are given away from that. Therefore, agree that he can anticipate/estimate when and where a T is about to show up. Players have the benefit of the doubt.