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#10
not enough significant differences between the two pop map servers to cater to a player audience and bring population in from the other server. I recommend leaving the spots to 24, but changing the scoring system so that it's not based on time but on round wins like on v4. first side to get 16 rounds wins, with team switch at 15 rounds, or lower numbers since it is pop maps. no awps and no autos maybe ?

Messages In This Thread
Pop Maps #1 - by Matt - Jan 27 2013, 05:19 AM
RE: Pop Maps #1 - by DK - Jan 27 2013, 05:28 AM
RE: Pop Maps #1 - by George Of The Jungle - Jan 27 2013, 04:00 PM
RE: Pop Maps #1 - by Riser - Jan 27 2013, 04:29 PM
RE: Pop Maps #1 - by ARYA! - Jan 28 2013, 11:11 AM
RE: Pop Maps #1 - by Raptor@ - Jan 28 2013, 01:15 PM
RE: Pop Maps #1 - by George Of The Jungle - Jan 28 2013, 01:45 PM
RE: Pop Maps #1 - by Sibrox - Jan 28 2013, 02:07 PM
RE: Pop Maps #1 - by Moriarty - Jan 28 2013, 06:07 PM
RE: Pop Maps #1 - by ceddeeoo - Jan 28 2013, 07:00 PM
RE: Pop Maps #1 - by DK - Jan 28 2013, 09:09 PM
RE: Pop Maps #1 - by Platform - Jan 28 2013, 10:16 PM
RE: Pop Maps #1 - by Lieutenant Josh - Jan 29 2013, 12:44 AM
RE: Pop Maps #1 - by Sibrox - Jan 29 2013, 10:56 AM
RE: Pop Maps #1 - by Matt - Jan 29 2013, 11:36 AM
RE: Pop Maps #1 - by Moriarty - Jan 29 2013, 12:16 PM
RE: Pop Maps #1 - by Matt - Jan 29 2013, 12:54 PM
RE: Pop Maps #1 - by Moriarty - Jan 29 2013, 02:02 PM
RE: Pop Maps #1 - by George Of The Jungle - Jan 29 2013, 04:19 PM
RE: Pop Maps #1 - by Fuzzy Izzie - Jan 29 2013, 07:25 PM
RE: Pop Maps #1 - by Raptor@ - Jan 29 2013, 08:50 PM
RE: Pop Maps #1 - by DK - Jan 29 2013, 09:10 PM
RE: Pop Maps #1 - by $UmerK1000$ - Jan 29 2013, 11:11 PM
RE: Pop Maps #1 - by ceddeeoo - Jan 29 2013, 11:40 PM
RE: Pop Maps #1 - by Lieutenant Josh - Jan 30 2013, 12:57 AM

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