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Decrease round time limit in popular maps
#6
Mr.Tea, post: 92675, member: 1006 Wrote:No, it was done to prevent map-stacking. People were just joining the "easy" side.

Fair enough, but it has the same effect in the end. Aside from that, teams that get uniformly destroyed on one side of a map tend to do badly on both sides. Again, maybe the statistics will prove me wrong, at which point I'll concede, but I can't say that I find the prospect likely.

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RE: Decrease round time limit in popular maps - by Cracker Jack - May 18 2013, 06:37 PM

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