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LOL DEATHMATCH REG
#21
Considering I dont play League of Legends, LoL & lol mean the same thing too me.  :Smile
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#22
I don't play League of Legends either Tongue
If you read this, you suck.
#23
I, The Rival Wrote:I don't play League of Legends either Tongue

I see what you did there.
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#24
Rabbit Wrote:
I, The Rival Wrote:
Eternal94 Wrote:
I, The Rival Wrote:
Eternal94 Wrote:
I, The Rival Wrote:interp hax?

LoL

LoL?

Laugh out loud? o . o

Lol = Laugh out loud.
LoL = League of Legends.

The nerd is strong in you my friend.

:p

lots of losers*
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#25
henry Wrote:
Rabbit Wrote:
I, The Rival Wrote:
Eternal94 Wrote:
I, The Rival Wrote:
Eternal94 Wrote:
I, The Rival Wrote:interp hax?

LoL

LoL?

Laugh out loud? o . o

Lol = Laugh out loud.
LoL = League of Legends.

The nerd is strong in you my friend.

:p

lots of losers*

Lots of love**
[Image: 2zecl8z.png]
#26
so all i got was i hax to jump shot any one else get that
#27
Lol im just making a joke.  Using cl_interp to my advantage makes it easier to hit people, and easier for you to get killed :/.  The default for cl_interp_ratio is two to allow for an occasional dropped packet w/o a visual hitch. I think amount of interp is max (cl_interp, cl_interp_ratio/cl_updaterate) ... max( 0.1, 2.0/20.0 ) = max (0.1, 0.1) = 0.1, etc.  If update rate is 20, then packets come in at 50 msec. If interpolation is 100 msec, you can drop one packet, but get the next one, and not have run out of data to interpolate up to. That was the design of the original system and why interp was set to 0.1 seconds.

It's a lag compensation client side command.  So I usually have lik 130 ping but using interp commmand I can compensate and shoot like I have 7 ping.  Also this shot was just luck too lol, no skill here.
SENTRY SAPPIN MAI SPAH!
#28
what do you use to record video with this quality?
#29
i use fraps and if u dont you should cause it gives a good quality
#30
fraps sucks i used in game source recorder
SENTRY SAPPIN MAI SPAH!

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