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idk where this belongs but...
#1
css just updated today, so we need to update the servers
[Image: 110505_101.png]
#2
i hate it
#3
i-spy Wrote:i hate it

You hating the changes they made to the weapons?
[Image: scary-cat-100.jpg]
#4
JayCat Wrote:
i-spy Wrote:i hate it

You hating the changes they made to the weapons?

what do you mean weapons?

yeah can't enter css=(
#5
Quote:Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Cumulative weapon updates

    All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
    Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
    All weapons are now more accurate while crouching
    Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
    All rifles are less accurate while running
    Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
    Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
    Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
    Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
    Fixed fast suppressor switch exploit
    Decreased range of shotguns, while slightly increasing damage
    Slightly increased damage of m249
    Sniper rifles now zoom faster
    AWP fire animation changed to match 1.5 second cycle time
    Fixed burst fire prediction of FAMAS
    Fixed animation issue with elite dry fire
    Fixed timing of sounds on Glock burst fire
    Weapon spread patterns are no longer square
    Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
    Increased run speed for Galil and FAMAS
    Increased FAMAS accuracy and reduced spread for burst mode
    Increased accuracy of silenced USP
    Increased accuracy of zoomed sg552
    Cycle time for dual elites increased to .12 second
    Fixed firing of "stale" burst mode bullets on glock and famas
    Fixed reload animation issue with shotguns under high latency
    Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
    Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
    Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
    Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held


Other bug fixes

    Re-enabled the ability for max grenades to be set from server convars
    Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
    Scoreboard is now more robust with user modified layout changes
    Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
    Defuser, bomb, and VIP icons are now colored by team color convar.
    Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
    Updated player max speed cap so that it no longer limits players to 240 movement speed
    Allow player max speed to be changed by mods
    Killing friendly players no longer increments the player stat for kills with enemy weapons
    Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
    Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
    Fixed crash related to planting C4
    Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
    Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
    When dynamic crosshair is disabled, the crosshair is now completely static.
    Fixed a couple of issues with the view offset when dead was fighting with the observer code.
    Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
    Fixed an exploit where users could disable flashbang audio effects using alias commands.
    Marked the "mat_diffuse" convar as a cheat to protect against exploits.
    Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

Oh god. I don't want to test this out.
[Image: JokerSig.jpg]
#6
joker8baller Wrote:Oh god. I don't want to test this out.

Oh yes you do.  :Smile
[Image: scary-cat-100.jpg]
#7
i hate when steam update i cant play,.
#8
JayCat Wrote:
joker8baller Wrote:Oh god. I don't want to test this out.

Oh yes you do.  :Smile
All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
    Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
    All weapons are now more accurate while crouching
    Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
    All rifles are less accurate while running

wut. Everytime they do this it's bad.
[Image: JokerSig.jpg]
#9
joker8baller Wrote:
Quote:Updates to Counter-Strike: Source have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Cumulative weapon updates

    All weapons now have a new accuracy model which fixes many bugs and provides more intuitive weapon behavior
    Weapons now have separate accuracy penalties for jumping, landing, and standing on ladders
    All weapons are now more accurate while crouching
    Accuracy penalties for movement no longer have a discrete threshold, but scale between crouch move and run speed
    All rifles are less accurate while running
    Fixed bug that caused the glock to fire burst rounds on three consecutive tick frames. It now fires burst rounds with a 0.05 cycle time
    Fixed a bug that cause the famas to fire burst rounds on uneven intervals (0.1 and 0.05). It now fires burst rounds with a fixed interval of 0.075.
    Fixed bug for the bolt action sniper rifles that caused their zoom state to incorrectly toggle when holding down fire.
    Fixed bug that would cause the suppressor state on the USP and M4A1 to not be accounted for correctly when the weapons were dropped with the suppressor attached and then picked up.
    Fixed fast suppressor switch exploit
    Decreased range of shotguns, while slightly increasing damage
    Slightly increased damage of m249
    Sniper rifles now zoom faster
    AWP fire animation changed to match 1.5 second cycle time
    Fixed burst fire prediction of FAMAS
    Fixed animation issue with elite dry fire
    Fixed timing of sounds on Glock burst fire
    Weapon spread patterns are no longer square
    Dynamic crosshair now uses actual weapon accuracy, rather than a separate simulation
    Increased run speed for Galil and FAMAS
    Increased FAMAS accuracy and reduced spread for burst mode
    Increased accuracy of silenced USP
    Increased accuracy of zoomed sg552
    Cycle time for dual elites increased to .12 second
    Fixed firing of "stale" burst mode bullets on glock and famas
    Fixed reload animation issue with shotguns under high latency
    Fixed bug which allowed a CT to defuse the bomb in the same frame that it exploded
    Pistols no longer continuously spam weapon_fire event when the +attack key is pressed. This has the side effect of no longer allowing the glock to continuously auto-fire in burst mode).
    Weapons no longer continuous cycle the weapon_reload event when the reload key is pressed
    Weapons no longer continuously cycle the empty fire event (and click) when out of ammo and the attack button is held


Other bug fixes

    Re-enabled the ability for max grenades to be set from server convars
    Allow observing other players when mp_fadetoblack is enabled and mp_forcecamera is something other than OBS_ALLOW_NONE
    Scoreboard is now more robust with user modified layout changes
    Added defuser icons to CTs on the scoreboard; these are analagous to the bomb icons for Ts, in that they only are visible for team members and spectators.
    Defuser, bomb, and VIP icons are now colored by team color convar.
    Bomb/defuser icons are no longer shown for members of the opposing team when you are not allowed to spectate them.
    Updated player max speed cap so that it no longer limits players to 240 movement speed
    Allow player max speed to be changed by mods
    Killing friendly players no longer increments the player stat for kills with enemy weapons
    Round no longer ends when timer runs out and mp_ignore_round_win_conditions is set
    Players no longer get weapon donation credit for buying, dropping, and picking up the same weapon
    Fixed crash related to planting C4
    Fixed positioning of hud_targetid; it now is correctly visible in wide screen aspect ratios and when spectating.
    Updated the multiplayer options UI so that it offers more options for configuring the crosshair.
    When dynamic crosshair is disabled, the crosshair is now completely static.
    Fixed a couple of issues with the view offset when dead was fighting with the observer code.
    Fixed a bug where the client would have a ragdoll entity in CS, but wouldn't have actually created a ragdoll which would give a one frame glitch in the death camera position setup.
    Fixed an exploit where users could disable flashbang audio effects using alias commands.
    Marked the "mat_diffuse" convar as a cheat to protect against exploits.
    Fixed issue with buying multiple grenades when ammo_*_max were set to other than the defaults.

Oh god. I don't want to test this out.

i dont think the changes would be that explicit wrt game play . none of the other updates that had weapon accuracy changes ever managed to create a lotta adjustments in game play ( shooting and aiming part ) . gotto wait fa bison to update the server and then check it out .
[Image: 21abvjs.png]
#10
I just tried to play with bots, yea a little new interface and more noob friendly crosshair and recoil system, that's what I noticed.



I noticed more changes with this update than with 5 previous updates....

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