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!ignore Command - Pop Maps #2
#12
I keep telling you but I'm gonna tell you again, if you mute the player from the playerlist in the game menu, he will be muted even if the map changes.
IBM PALM @ 1.9MHz, 16-bit
16KB RAM
204KB storage via QIC magnetic tape
Keyboard input

Messages In This Thread
!ignore Command - Pop Maps #2 - by mAgneTiK - Sep 06 2013, 03:13 AM
RE: !ignore Command - Pop Maps #2 - by cucubelu - Sep 06 2013, 12:13 PM
RE: !ignore Command - Pop Maps #2 - by M. Bison - Sep 06 2013, 10:06 PM
RE: !ignore Command - Pop Maps #2 - by Jachit - Sep 06 2013, 10:36 PM
RE: !ignore Command - Pop Maps #2 - by Donut - Sep 07 2013, 02:56 AM
RE: !ignore Command - Pop Maps #2 - by mAgneTiK - Sep 07 2013, 08:46 AM
RE: !ignore Command - Pop Maps #2 - by Donut - Sep 07 2013, 12:31 PM
RE: !ignore Command - Pop Maps #2 - by mAgneTiK - Sep 11 2013, 05:28 AM
RE: !ignore Command - Pop Maps #2 - by M. Bison - Sep 12 2013, 02:30 AM
RE: !ignore Command - Pop Maps #2 - by Jachit - Sep 12 2013, 04:01 AM
RE: !ignore Command - Pop Maps #2 - by M. Bison - Sep 13 2013, 09:07 AM
RE: !ignore Command - Pop Maps #2 - by Donut - Sep 13 2013, 10:19 AM
RE: !ignore Command - Pop Maps #2 - by Jachit - Sep 13 2013, 12:37 PM
RE: !ignore Command - Pop Maps #2 - by mAgneTiK - Sep 14 2013, 05:13 AM
RE: !ignore Command - Pop Maps #2 - by M. Bison - Sep 14 2013, 06:50 AM

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