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CSSM4M0RU Aimbotter
#21
(Aug 08 2023, 07:05 PM)Bleh HEAVYGRINDER ` Wrote:
(Aug 08 2023, 04:37 PM)nyo Wrote:
(Aug 07 2023, 11:48 PM)Bleh HEAVYGRINDER ` Wrote:
(Aug 07 2023, 10:23 PM)nyo Wrote:
(Aug 07 2023, 10:15 PM)Bleh HEAVYGRINDER ` Wrote: Guys I honestly swear other people play like that!!!!
"They do not play as a carbon copy of me, therefore they are cheating, I swear!"
I never said they had to play like me if you go back and read what I said I gave my opinion on it without trying to insult them and even stated that I would watch their demos here and as well go watch some that are not listed. You have took it upon yourself to white knight and yes I doubt anything you have to say "I have a hard copy" like I give a fuck clearly that hard copy didn't bestow the powers to simply understand how to play the game into your brain as you have yet to show you have any understanding of how the game works through playing it. Let's get something understood though to some extent players that understand the game are going to play somewhat similar in the way they play in situations. It doesn't take a lot of sense to understand how to play certain things or where they should be looking at in the situation they are in. I did say they had a inhuman reaction there and it is very weird considering they are shooting the last 2 people on site and flick over very what seems to be it locking on to something and then proceed to flick right back to site and start shooting the people. If you watch the demos the game sense and the way they play is very mediocre to the way they shoot and aim at people. The clips that I have seen from them have all been this very weird flick that happens at times. I think you should watch the demos yourself before automatically assuming the word of someone over the internet just because they say they aren't cheating/ or you assume they arent because you have known them.
I did watch the demos, and all I saw was just lucky reflexes. Again, high sensitivity can lead to snappy movements which, again, resembles aimlocking. Why do you think all of these flashy esports highlights from players at high levels LOOK like that?. Stop grasping at straws, it literally does you no good.

Seriously. Not a hard concept to process: it's not an aimbot. It's not even silent-aim.
https://gyazo.com/5d148e7ee51cbcdce2c7c293c62239f4
This clip: Tries to take an aim duel against two people; one retreats to cover while the other strands themself and commits to jumping, guaranteeing they will die to the spam. There's nothing inhuman about the movement here, it does indeed have the level of human error that comes with trying to correct for a moving target.

https://gyazo.com/0fff43f6221437d00d69d911e847beec
This clip: Unfortunate position to find yourself in, crosshair was lined up where the enemy happened to be. Hard to fully judge what we're seeing for that second kill because this is from the server's perspective and doesn't account for what the player was seeing on their screen the moment it happened. Initial flick misses, correction gets them. Slowing it down, there is no unnatural path the crosshair takes, and the ammount of correction I saw is pretty normal for someone with high sensitivity. 


https://gyazo.com/e99706c717ef82887672cfe66d1ad974

This clip: That's more on you for not checking the corner they were in. Peekers advantage would mean you naturally would scope this kill, but it looks like you just turn and then go about your business as if you didn't see anything. Either not used to the map you're on, or you just had a bout of human error yourself. There is nothing in this clip that indicates aimbot, you did kind of just walk in to the crosshair. (please keep in mind if it isn't you specifically as the player getting killed, know that I understand that; I'm just using "you" to make the second person perspective easier to understand.)


Game sense and aim can be something you have either one or the other. Just because both aren't present in the exact same capacity does not mean someone is cheating.
Let’s look at this at the standpoint of moru playing the game. She claims her sensitivity is : 1200 dpi and 4.1 sensitivity. Yes you can see  some very weird flicks with this but explain with this sensitivity being to the fucking moon how she consistently tracks people at the perfect spray as well as when peeking people or doing things she makes almost zero adjustment when doing so most people would look in the general direction of the player shooting at them or they hear and adjust as they see them. Watching the demos she barely does this and just automatically goes to players most the time and the season clip she adjust to perfect headshot level and with the 4.1 sens and 1200 dpi perfectly tracks the second guy leading down to site. I can understand hitting some of those “flicks” with a sens you “might be used to” but with that high of sensitivity even in a situation you get scared by a player peeking you from the side or out of nowhere you would think to see her flick that mouse flying off the screen. To play with this sens you really have to barely move your mouse across the mousepad to the point that I can do fucking 400 360s before making it to the end of my mousepad. The way they strafe and aim compared to the sensitivity just does not add up at fucking all. There is no fucking way she consistently tracks players with that sensitivity and never fails to do so. I’d also like to point out that when peeking players there is this very weird thing she does where she runs out shooting them before even realizing they are there and she does this a lot.
It's worth keeping in mind that when YOU use the sensitivity and settings, YOU are not the person you are trying to mimic. You don't have any idea how they are moving the mouse. Keep in mind at the same time that CS:S is very forgiving with things like movement inaccuracy, and spread in general is a lot tighter, so as long as you're able to track for the very slim amount of time needed to kill in this game, then you're perfectly fine.

Being mindful that lower sensitivity means you are forced to use your arm more, while the faster your sensitivity, you will need to compensate a lot more with your wrist for precise motions. It is, and pause for just a moment, entirely PLAUSIBLE, that someone just has naturally excellent motor reflexes particularly in their wrist. In order for you to utilize the sensitivity the same way, you would have to condition yourself and get used to it.

Most of the issues you have can be explained by: Source is more forgiving. Don't pretend like it's not and that that is also not the reason why these "impossible movements" actually happened. The whole "automatically going to players" thing is again, just reflex. If you train yourself to react, as well as just having naturally good motor reflexes, you will be extremely snappy. It should be worth noting that as I have watched them play full games from start to finish, I have noticed their aim is not nearly as perfect as you're letting on. They are plenty inconsistent in certain scenarios, and are usually outplayed with better positioning. (source: someone who has both played against them and watched them play).

Also that weird thing you mentioned? That's pre-firing. That's a literal technique everyone does to retain an advantage in a game largely about holding positions. Most of the time pre-firing can be countered by either being better at aiming than said player, or catching them at an off-angle.

Messages In This Thread
CSSM4M0RU Aimbotter - by HunterX848 - Aug 06 2023, 05:49 AM
RE: CSSM4M0RU Aimbotter - by HyperC - Aug 07 2023, 12:21 AM
RE: CSSM4M0RU Aimbotter - by HunterX848 - Aug 07 2023, 01:04 AM
RE: CSSM4M0RU Aimbotter - by HyperC - Aug 07 2023, 07:29 AM
RE: CSSM4M0RU Aimbotter - by M4M0RU - Aug 07 2023, 05:01 PM
RE: CSSM4M0RU Aimbotter - by Bleh HEAVYGRINDER ` - Aug 07 2023, 09:00 PM
RE: CSSM4M0RU Aimbotter - by M4M0RU - Aug 07 2023, 09:13 PM
RE: CSSM4M0RU Aimbotter - by nyo - Aug 07 2023, 05:22 PM
RE: CSSM4M0RU Aimbotter - by Lewis - Aug 07 2023, 07:12 PM
RE: CSSM4M0RU Aimbotter - by HunterX848 - Aug 07 2023, 11:18 PM
RE: CSSM4M0RU Aimbotter - by tardbus - Aug 08 2023, 02:56 PM
RE: CSSM4M0RU Aimbotter - by Soul - Aug 08 2023, 08:34 PM
RE: CSSM4M0RU Aimbotter - by M4M0RU - Aug 08 2023, 09:55 PM
RE: CSSM4M0RU Aimbotter - by Soul - Aug 10 2023, 04:21 PM
RE: CSSM4M0RU Aimbotter - by M4M0RU - Aug 10 2023, 04:26 PM

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