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#12
If you ever played CEVO, CAL, ESEA, or any other league, the freeze time is 10 seconds~
We know that our servers aren't scrim servers, but 1 second buy time is pointless.
1. It is unfair to the losing team, especially on maps that can easily be rushed.
2. You can't expect everyone to buy in 1 second.

I was the one who advised David to set freezetime to 3-4 seconds to balance gameplay.
A lot of servers out there have a freezetime between 3-5 seconds.
Like I said, it's more fair and more friendly to people who buy slower.
Personally, I can buy within 0.5-2 seconds, but I'd prefer it if it were fair for other people.
I don't mind not being able to rush 3 seconds faster. It's supposed to be fair that both teams have equal time to get out of their spawns.
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Messages In This Thread
freezetime - by Anonymous - Jul 05 2011, 12:50 PM
RE: freezetime - by King_Viper - Jul 05 2011, 03:02 PM
RE: freezetime - by Anonymous - Jul 05 2011, 03:16 PM
RE: freezetime - by King_Viper - Jul 05 2011, 03:25 PM
RE: freezetime - by Anonymous - Jul 05 2011, 03:50 PM
RE: freezetime - by King_Viper - Jul 05 2011, 03:56 PM
RE: freezetime - by Rabbit - Jul 05 2011, 04:03 PM
RE: freezetime - by Anonymous - Jul 05 2011, 04:12 PM
RE: freezetime - by King_Viper - Jul 05 2011, 04:15 PM
RE: freezetime - by joker8baller - Jul 05 2011, 06:37 PM
RE: freezetime - by Zenk - Jul 05 2011, 07:30 PM
RE: freezetime - by lin3ar - Jul 05 2011, 08:17 PM
RE: freezetime - by Anonymous - Jul 05 2011, 10:11 PM
RE: freezetime - by joker8baller - Jul 06 2011, 01:24 AM
RE: freezetime - by Anonymous - Jul 06 2011, 06:17 AM
RE: freezetime - by keger - Jul 10 2011, 01:14 AM

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