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Dust 2 24/7 (Server 10) Query.
#4
I think I said it wrong, let me clear it up.

They are set on fire if they are still in T spawn after the first minute. So the round lengths are 3:00 (counting down to zero), so when it gets to 2:00, anyone left in T spawn is set on fire until they leave.

So they can still camp the spawn for the first minute, but anything after that is completely unnecessary. The first minute, the awper can pick off any coming up mid/cat, which is fine. But after that, they are just there for the lamer kills really.

I just think it's a bit lame. On the rare occasion that I choose to use the awp, I move with one part of the team, because it's an extremely good weapon for support. It's like a slower version of the scout/deagle combo that I usually use. When the awper is just camping spawn after a minute has passed, they have completely missed the entire team actually doing something.

I dunno, I only really brought up the flame thing because it happened a few times when I have been playing, and then I thought "Man, that works really well and gets the game flowing better, why isn't that a permanent feature?".
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Messages In This Thread
Dust 2 24/7 (Server 10) Query. - by I, The Rival - Jul 13 2011, 03:06 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:02 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:07 PM
RE: Dust 2 24/7 (Server 10) Query. - by I, The Rival - Jul 13 2011, 04:14 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:21 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:27 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:35 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:41 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:57 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:01 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:11 PM

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