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Dust 2 24/7 (Server 10) Query.
#5
I understand what you are saying... but I'm telling you, if all Terrorists are out of their spawn at 2:00 Minute mark and they all went one direction, then the CT's would flank them very easily... Honestly camping Terrorist wouldn’t be an issue if CT's did their job, and just protected the bomb site. There is no reason to make the server friendlier to rushing CT's as that is not what the game was designed for at all.

I assure you, if we slay everyone that loses the round, you won’t have a problem with people camping the entire round. Example: if the guy is on T, and the terrorists plant the bomb, but he fails to protect it, and it gets defused, the CT’s will win, and live, but the terrorists will all get slayed the moment its defused.

Messages In This Thread
Dust 2 24/7 (Server 10) Query. - by I, The Rival - Jul 13 2011, 03:06 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:02 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:07 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:21 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:27 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:35 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:41 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:57 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:01 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:11 PM

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