Jul 13 2011, 04:32 PM
That's "if" they all went the same direction. The map is designed in a way so that each team can go one of three ways : Bombsite A, B , or up/down mid to the opposite teams spawn. I haven't seen all T's rush the same way, unless its very small teams, and even then people seem to split up.
The reason that CTs end up rushing is because of campers. If CTs defend both bomb sites and there are still a bunch of Ts camping it up in the spawn, then the CTs just have to wait around for the Ts to move, or just win the round by default.
I think prompting them to move with a fiery nudge is a much better way of conditioning people into not camping, rather than waiting until the end of the round to slay them. I mean, surely if they lose the round, then that's punishment enough, rather than slaying them and making them lose weapons.
If they are only slayed because they were camping and as a result of that, lost the round, then that sounds fairer. I'd rather have the gameplay flowing better though. I mean I would just be like "oh well, I got slayed, so what" and just not really think about it.
Fire makes people think. You should set them on fire and watch them burn. Watch their skin bubble underneath their uniforms, as all their oxygen is sucked out of their lungs from the engulfing flames. They writhe and scream in agony, begging for mercy. Death would be a quick release, but no, they deserve to burn.
They.All.Deserve.To.Burn.
The reason that CTs end up rushing is because of campers. If CTs defend both bomb sites and there are still a bunch of Ts camping it up in the spawn, then the CTs just have to wait around for the Ts to move, or just win the round by default.
I think prompting them to move with a fiery nudge is a much better way of conditioning people into not camping, rather than waiting until the end of the round to slay them. I mean, surely if they lose the round, then that's punishment enough, rather than slaying them and making them lose weapons.
If they are only slayed because they were camping and as a result of that, lost the round, then that sounds fairer. I'd rather have the gameplay flowing better though. I mean I would just be like "oh well, I got slayed, so what" and just not really think about it.
Fire makes people think. You should set them on fire and watch them burn. Watch their skin bubble underneath their uniforms, as all their oxygen is sucked out of their lungs from the engulfing flames. They writhe and scream in agony, begging for mercy. Death would be a quick release, but no, they deserve to burn.
They.All.Deserve.To.Burn.
If you read this, you suck.