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Dust 2 24/7 (Server 10) Query.
#10
I, The Rival Wrote:That's "if" they all went the same direction. The map is designed in a way so that each team can go one of three ways : Bombsite A, B , or up/down mid to the opposite teams spawn. I haven't seen all T's rush the same way, unless its very small teams, and even then people seem to split up.
Still, there’s going to be a direction where the majority will go, and that will leave them open from behind..

I, The Rival Wrote:The reason that CTs end up rushing is because of campers. If CTs defend both bomb sites and there are still a bunch of Ts camping it up in the spawn, then the CTs just have to wait around for the Ts to move, or just win the round by default.
CT's job is to have a little patience and guard the bomb... period. Again, my solution will fix the problem of terrorist not trying to plant the bomb at all.

I, The Rival Wrote:I think prompting them to move with a fiery nudge is a much better way of conditioning people into not camping, rather than waiting until the end of the round to slay them. I mean, surely if they lose the round, then that's punishment enough, rather than slaying them and making them lose weapons.
Uhh no, your altering the game from the way it was designed purposely. If the terrorists want to camp till 30 seconds are left in the round, then they can. It’s part of the game.
I, The Rival Wrote:If they are only slayed because they were camping and as a result of that, lost the round, then that sounds fairer. I'd rather have the gameplay flowing better though. I mean I would just be like "oh well, I got slayed, so what" and just not really think about it.
Actually, I believe most people who camp the entire round, are worried about losing their gun / kit more than anything. If they continue to get slayed, they will find that the 1-2 kills they get while camping, is sometimes not enough to justify the death on their record due to the slay.

I, The Rival Wrote:Fire makes people think. You should set them on fire and watch them burn. Watch their skin bubble underneath their uniforms, as all their oxygen is sucked out of their lungs from the engulfing flames. They writhe and scream in agony, begging for mercy. Death would be a quick release, but no, they deserve to burn.
They.All.Deserve.To.Burn.

Regardless of what you feel they may or may not deserve, I can assure you someone who is in spawn on dust_2 at 2 minutes left in the match, does not deserve that.
What happens when a CT wants to guard middle from their spawn? Are you going to burn them  as well for doing their job?

Messages In This Thread
Dust 2 24/7 (Server 10) Query. - by I, The Rival - Jul 13 2011, 03:06 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:02 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:07 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:21 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:27 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 04:35 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:41 PM
RE: Dust 2 24/7 (Server 10) Query. - by Rabbit - Jul 13 2011, 04:57 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:01 PM
RE: Dust 2 24/7 (Server 10) Query. - by Anonymous - Jul 13 2011, 05:11 PM

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