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CS:S AFK System
#11
I've never been slain/forced to Spec while not being AFK.  I usually play on the #4 server, so maybe we should check for consistencies between that server's AFK manager and the others' that give us problems?

I don't understand the problem people are having with "being slain while moving in the spawn zone."  I've never been slain while AWPing on de_dust2 from T spawn immediately after a round start.  Also, I can't report instances of a great portion of the T team being slain on cs_office when they camp the hostages instead of rushing.

On a side note, we should also disable the AFK manager during the warm-up round.
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Messages In This Thread
CS:S AFK System - by AlwaysAngry - Jul 28 2011, 05:54 AM
RE: CS:S AFK System - by AdamD - Jul 28 2011, 09:11 AM
RE: CS:S AFK System - by I, The Rival - Jul 28 2011, 03:42 PM
RE: CS:S AFK System - by joker8baller - Jul 28 2011, 04:34 PM
RE: CS:S AFK System - by I, The Rival - Jul 28 2011, 05:24 PM
RE: CS:S AFK System - by AlwaysAngry - Jul 28 2011, 05:51 PM
RE: CS:S AFK System - by I, The Rival - Jul 28 2011, 05:57 PM
RE: CS:S AFK System - by joker8baller - Jul 28 2011, 06:24 PM
RE: CS:S AFK System - by I, The Rival - Jul 28 2011, 07:16 PM
RE: CS:S AFK System - by joker8baller - Jul 28 2011, 07:24 PM
RE: CS:S AFK System - by OwnageHN - Jul 28 2011, 08:29 PM
RE: CS:S AFK System - by NaicoN - Jul 28 2011, 08:49 PM
RE: CS:S AFK System - by I, The Rival - Jul 28 2011, 09:19 PM
RE: CS:S AFK System - by Zenk - Jul 29 2011, 08:42 PM

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