Aug 01 2011, 12:42 AM
I voted no.
As Ownage stated, the AWP is earned by players who have, in terms of the game, been a good and consistent player and has earned the right to use the AWP.
Limiting the AWP to the losing team will not help in balancing teams, especially as the AWP is only a single weapon. A team dominates a round with good teamwork and good players, the AWP isn't going to do much to balance a team.
In response to Rival:
So what if a player doesn't want to Rush with the AWP? I'm one of the dumber people that do, but I feel comfortable with my skills to be effective in supporting my team. The AWP is commonly used as a weapon by one person to completely shut down a certain area, and that is the meaning of a sniper rifle.
I also don't see the problem with not wanting to die because they have the AWP. It's a legitimate strategy and one that is quite useful. When you have 6 guys, and it's you and you have an AWP, you're a lot better off saving your AWP then running in and possibly getting 1-2 people. Being awpless, and being unable to use any weapon is also a legitimate reason. Some players only use the AK, M4, or other weapon because that's the only gun they can use. As long as they're having fun, the server is doing the right thing. The AWP isn't the best of rushing weapons, and it isn't one you should be rushing with.
Forcing everyone to drop AWP's isn't going to help team balance or game play in the server. In fact, it'll probably decrease the number of regulars, and other players who consistently like to use the AWP for more than 3+ rounds in a row. We're already limiting the AWP, we shouldn't have to limit the AWP to a specific time... It ruins the fun in the server, and it will not help in teambalance in anyway shape or form.
I just don't see where you're coming from. If a player is good enough to be able to keep the AWP without dying, or he's able to survive the round with the AWP regardless o the outcome of the match, he should be able to hold onto the AWP. Why are we singling this sole person, this awper, to have a chance to lose his gun? Where does it stop? Should we stop player that 1 deag amazingly well, to one Deagle every 3 rounds?
This isn't a better style of gameplay, it's designed to handicap other players so newer players have a chance. Why would we do such a thing? They get better through playing against great players, and the regulars in our server demonstrate that. We're still running full servers, so it's obviously not a big problem.
As Ownage stated, the AWP is earned by players who have, in terms of the game, been a good and consistent player and has earned the right to use the AWP.
Limiting the AWP to the losing team will not help in balancing teams, especially as the AWP is only a single weapon. A team dominates a round with good teamwork and good players, the AWP isn't going to do much to balance a team.
In response to Rival:
So what if a player doesn't want to Rush with the AWP? I'm one of the dumber people that do, but I feel comfortable with my skills to be effective in supporting my team. The AWP is commonly used as a weapon by one person to completely shut down a certain area, and that is the meaning of a sniper rifle.
I also don't see the problem with not wanting to die because they have the AWP. It's a legitimate strategy and one that is quite useful. When you have 6 guys, and it's you and you have an AWP, you're a lot better off saving your AWP then running in and possibly getting 1-2 people. Being awpless, and being unable to use any weapon is also a legitimate reason. Some players only use the AK, M4, or other weapon because that's the only gun they can use. As long as they're having fun, the server is doing the right thing. The AWP isn't the best of rushing weapons, and it isn't one you should be rushing with.
Forcing everyone to drop AWP's isn't going to help team balance or game play in the server. In fact, it'll probably decrease the number of regulars, and other players who consistently like to use the AWP for more than 3+ rounds in a row. We're already limiting the AWP, we shouldn't have to limit the AWP to a specific time... It ruins the fun in the server, and it will not help in teambalance in anyway shape or form.
I just don't see where you're coming from. If a player is good enough to be able to keep the AWP without dying, or he's able to survive the round with the AWP regardless o the outcome of the match, he should be able to hold onto the AWP. Why are we singling this sole person, this awper, to have a chance to lose his gun? Where does it stop? Should we stop player that 1 deag amazingly well, to one Deagle every 3 rounds?
This isn't a better style of gameplay, it's designed to handicap other players so newer players have a chance. Why would we do such a thing? They get better through playing against great players, and the regulars in our server demonstrate that. We're still running full servers, so it's obviously not a big problem.