Aug 06 2011, 03:14 AM
The whole "AWPers massacre the other team" mentality is (no offense to anyone here) quite a noob mentality. It's about utilizing cover, fake peeks, and nades to get at the AWPer. Most people think they can go toe-to-toe from long distance with an AWP, and most of the time that gets them killed. When real-world results don't measure up to their large self-expectations, they get mad and start blaming the gun.
Like someone else said before me, the problem with balance is that a 20-player team will never be able to coordinate gun buying, so only a few members of the losing team will have a useful gun while most of the team has a pistol. A good player can do quite a bit of damage with a USP, but I doubt the average player on your server even knows how to use the gun. A simple fix: If a team loses 3 rounds in a row, give everyone on that team $4000. That should ensure that everyone can be somewhat properly geared up. If they continue to lose, just award them $4000 every round after that. That way the losing team has a fighting chance.
Lastly, a funny story. I played with Parik the other night and he was AWP whoring as usual; I rushed him through long and missed 4 point blank shots with the deagle (fail). I ended up taking out my knife, hopping up to him, and knifing him in the face. So yeah, one AWP really isn't that big of a deal -- the issue is team balance and cash rather than a gun I've only seen one person (Ownage) use well.
p.s. problem with awpers in mid? learn to wallbang.
Like someone else said before me, the problem with balance is that a 20-player team will never be able to coordinate gun buying, so only a few members of the losing team will have a useful gun while most of the team has a pistol. A good player can do quite a bit of damage with a USP, but I doubt the average player on your server even knows how to use the gun. A simple fix: If a team loses 3 rounds in a row, give everyone on that team $4000. That should ensure that everyone can be somewhat properly geared up. If they continue to lose, just award them $4000 every round after that. That way the losing team has a fighting chance.
Lastly, a funny story. I played with Parik the other night and he was AWP whoring as usual; I rushed him through long and missed 4 point blank shots with the deagle (fail). I ended up taking out my knife, hopping up to him, and knifing him in the face. So yeah, one AWP really isn't that big of a deal -- the issue is team balance and cash rather than a gun I've only seen one person (Ownage) use well.
p.s. problem with awpers in mid? learn to wallbang.