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Custom CSS game mode Counter-Strike Clutch
#9
zastels Wrote:Hey everyone, just an update. I've been hard at work completing the maps gameplay, and I have transitioned into sectioned art passes. This is the second floor of the castle, and it has received its first art pass. I have used 100% stock CSS and HL2 materials and it hasn't been testing yet.

http://img835.imageshack.us/img835/3274 ... t20004.jpg
http://img585.imageshack.us/img585/8855 ... t20003.jpg
http://img692.imageshack.us/img692/5862 ... 20002f.jpg

I haven't received much interest yet. If this community would really like to stand behind this project, I thought maybe it would be a good idea to test the map out with quite a bit of people on the death match mode. This map would be amazing in death match mode for I have designed it in such a way that is is more of a sandbox than a map like dust2. What I mean is getting from the 1st floor to the 4th means you can take probably more than 10 routes easily.

I will be detailing the next section shortly, and feedback until then is appreciated.
Those pictures remind of the interior of a pirate ship Smile
[Image: 2ntzjn7.png]
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RE: Custom CSS game mode Counter-Strike Clutch - by silly - Oct 14 2011, 08:28 AM

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