Nov 15 2011, 07:24 PM
Also:
mg_oaks_laboratory_fix
mg_invisibleman_beta6
where we could respawn if we die.
This is important because in mg_office_course the very beginning when you choose the left or right box you can guess and if you fail and die you can just respawn. Now it takes longer because no one wants to risk going.
And on mg_saw_telebox theres a few places where you can die and we used to be able to go spectate then back to ct and play again now we have to wait for next round which takes time since map has built in auto-respawn at beginning
mg_oaks_laboratory_fix
mg_invisibleman_beta6
M. Bison Wrote:Give me a list of all the maps which should have auto-respawn. I'll write a plugin to integrate that feature.Auto-respawn isnt only half the problem. On maps like mg_escape_prison_beta, mg_saw_telebox, and mg_office_course when we die there was a short period
where we could respawn if we die.
This is important because in mg_office_course the very beginning when you choose the left or right box you can guess and if you fail and die you can just respawn. Now it takes longer because no one wants to risk going.
And on mg_saw_telebox theres a few places where you can die and we used to be able to go spectate then back to ct and play again now we have to wait for next round which takes time since map has built in auto-respawn at beginning