May 14 2012, 02:08 AM
I think srcds might be briefly maxing out the core it's using for game logic processing. If that's the case, then it might be causing temporary spikes of lag.
I'll see about overclocking and bumping the clockrate of the hardware. Hopefully we can get it high enough to where it doesn't max out the core.
If only srcds had better multithread support. :'(
I'll see about overclocking and bumping the clockrate of the hardware. Hopefully we can get it high enough to where it doesn't max out the core.
If only srcds had better multithread support. :'(
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