Jul 29 2012, 11:03 AM
So, No for educating newer plays; yes for making it NOOB friendly. Got it.
It takes less than 3 secs to leave spawn and it takes less than 3 secs for an non-Awping Rushing to have an advantage at long A.
Just did a demo test; 9 for 15ish for buying AWP w/o bind. Keep in mind it was my max buyout ($7950) and I was on the losing team. Still trying to see why people are QQ'in on it.
It takes less than 3 secs to leave spawn and it takes less than 3 secs for an non-Awping Rushing to have an advantage at long A.
M. Bison, post: 69960, member: 359 Wrote:The primary effect of which (excessive awping on the first round) was one of the negative points of the D2 limitation. The system basically lead to an overall increase in awpers. If the two systems were combined it would result in far too many awpers. The limitation did succeed in its primary goal of allowing a greater amount of varied players to awp, though.So, modify the old way. "Leave the 1 AWP restriction and use your voucher/coupon system to reward players with AWP overriding. Continue to punish players if they fail to objectives and your other list of logarithms of reward/punishment.
Just did a demo test; 9 for 15ish for buying AWP w/o bind. Keep in mind it was my max buyout ($7950) and I was on the losing team. Still trying to see why people are QQ'in on it.

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