Jul 31 2012, 01:13 PM
Hey Joker.
Second, "just get better" is an irrelevant nonsense reply. Just like if someone shot you in the foot and said "just get better". Getting better at the game isn't going to make you magically have the awp when you want to buy it. It does not logically follow.
Third, I don't want to use the scout, the scout is not an awp. If I want to use the scout, I'll buy one.
joker8baller, post: 70296, member: 835 Wrote:Guess I have a deagle greed. And it's insatiaible.Lol, but there's no restriction on deagle usage. And I meant *insatiable, lol.
joker8baller, post: 70296, member: 835 Wrote:There's no workaround to fix this. People play with the guns they want to play with.Well the last two suggestions have been really good: pop maps 3 + awp, and the *force-buy idea.
joker8baller, post: 70296, member: 835 Wrote:This awp monopoly bullshit that people keep spreading is crap.It's not crap, it's a fact evidenced by logic. But if that's the same to you.
joker8baller, post: 70296, member: 835 Wrote:One awp per team, and everyone has a chance to get it. Can't buy fast enough? Get better so that you can.That's like saying that only the fastest person out of 10 people to run 1 km gets to eat dinner. Didn't get dinner? Run faster.
joker8baller, post: 70296, member: 835 Wrote:Or remove all limitations. Imposing further limitations to get rid of this bullshit "awp monopoly" is only going to further limit people who like using the gun and who are capable of using it.Well, tell me what's wrong with bison's new *force-buy idea?
joker8baller, post: 70296, member: 835 Wrote:I don't have problems with it. The fact that people are saying that it's "hard to get" or "requires binds", then use your pre-determined bind! One of the important things of the game is to know how to buy fast and know your buy keys.One of the most important things in the game is not being able to make awp binds and spam them before anyone else can. That's just absurd.
joker8baller, post: 70296, member: 835 Wrote:The voucher idea may be a tad bit fairer, but like Tea points out, it only forces players to stick with the style of play you want. Everyone's style of play is different, and just because you don't like the current style doesn't mean it's wrong.I meant *force-buy idea, lol. Yeah I didn't like that voucher idea either.
joker8baller, post: 70296, member: 835 Wrote:More limitations might get rid of your "awp monopoly (still think that's crap) but it's catering to noobs, and a specific style of gameplay.I don't want more limitations lol. Completely not the point. Just want to spread out the awp usage more evenly between the people who want to awp.
joker8baller, post: 70296, member: 835 Wrote:Let the game be played it was meant to be.Agreed.
joker8baller, post: 70296, member: 835 Wrote:We obviously can't let AWP's run rampantAnd why is that? Actually, haven't you just contradicted yourself with: "We don't need to cater to noobs, we'll just prevent them from getting better", and: "Let the game be played it was meant to be"?
joker8baller, post: 70296, member: 835 Wrote:let's use the standard that has been on the majority over the servers for the past 7 years I've been playing CSI've been playing css since it came out, and it wasn't the standard in Aus. It was also a lot better as it was in Aus.
joker8baller, post: 70296, member: 835 Wrote:If there was a serious problem, or it needed to be changed, or it was unfair, there would have been changes over the last 7 years.That's not necessarily true.
joker8baller, post: 70296, member: 835 Wrote:We don't need to cater to noobs, we'll just prevent them from getting better.Mainly agree.
joker8baller, post: 70296, member: 835 Wrote:Edit: Tea and I might seem like we're oldschool, but we've been around the block. We've seen a lot, and been through servers that have tried changes on the rules on the AWP. The least unsrestrictive for players is the one-two awp per rule team and it's ALWAYS first come first serve..Ok, so let me get this straight. The least unrestrictive setting is the one in which there is a restriction of awps to 1-2 per team, with the fastest, and probably same few players obtaining the awp virtually every time. Sounds very unrestrictive indeed.
joker8baller, post: 70296, member: 835 Wrote:It works, it's as simple as that. People understand it, and it's a standard that's held true. Anything more restricts one's gameplay a lot.People used to "understand" that the earth was flat, doesn't mean it was better to believe that.
joker8baller, post: 70296, member: 835 Wrote:I get it, people are mad about certain people using the awp, but get over it.I don't give a crap if certain people use the awp a lot. I just want to be able to use the awp myself, and a decent amount of times.
joker8baller, post: 70296, member: 835 Wrote:It's not an insanely overpowered weapon, and with teamwork, an Awper is easy to take out. People use guns they like to use. If they can beat everyone to it, then so be it.You're preaching to the choir.
joker8baller, post: 70296, member: 835 Wrote:Hell, has anyone tried asking for it? We don't need to cater to every demand from some kid, just get better. It forces you too. No AWP? Train with a scout. There are so many better options then restricting it more than this.First, I'm not a kid.
Second, "just get better" is an irrelevant nonsense reply. Just like if someone shot you in the foot and said "just get better". Getting better at the game isn't going to make you magically have the awp when you want to buy it. It does not logically follow.
Third, I don't want to use the scout, the scout is not an awp. If I want to use the scout, I'll buy one.
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Zero:
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