Jul 31 2012, 04:25 PM
ALING KURING SARI SARI STORE, post: 70356, member: 1732 Wrote:No, you'll just have to wait for a turn or two to awp again. besides, other teammates can awp as well depending on the circumstance. This is just to increase the chance of every one using AWP.No need for a force multiplier then.
Quote:Well the last two suggestions have been really good: pop maps 3 + awp, and the *force-buy idea.Disagree, maybe for you, but I don't like it.
Quote:It's not crap, it's a fact evidenced by logic. But if that's the same to you.It is in my eyes. I don't have trouble getting the AWP, even without a bind, and I see plenty of different people with the AWP.
Quote:That's like saying that only the fastest person out of 10 people to run 1 km gets to eat dinner. Didn't get dinner? Run faster.Goes back to my statement of get better and stop catering to noobs. This is a game where people have an advantage because they play better. If you can't buy quickly, then that sucks. What's next? Oh god, his reaction time is a second better, let's give him an intentional lag of a second!
Quote:Well, tell me what's wrong with bison's new *force-buy idea?It still limits players of using the gun. Take Pop Maps 40/40. 20 players on a team, and hell let's figure 3 AWP's per side. That's 6 rounds before someone will get the AWP again... with the timelimit there is, a person would only be able to awp once. Still a harsh limitation on a person.
Quote:One of the most important things in the game is not being able to make awp binds and spam them before anyone else can. That's just absurd.Then get rid of limitations, oh wait we can't, because it will kill the server population. However, one of the most important things is to be able to buy fast, and know your buys. This merely helps people buy faster. A point everyone is overlooking, and Mr. Tea and I keep pointing out... Everyone already has pre-set binds for the AWP. Hell, I'm apparently able to beat everyone else by doing my buy commands. Then this goes back to my belief, that if you can't buy fast enough, get better.
Quote:I don't want more limitations lol. Completely not the point. Just want to spread out the awp usage more evenly between the people who want to awp.That's our disconnect, I don't see this problem of people not being able to buy it. It's not hard. I'm sorry if idiots take 4-5 seconds to buy the AWP, that's not my problem. Learn to buy faster, learn to budget efficiently, learn when to save... there are so many techniques out there that will help you become a better player.
Quote:And why is that? Actually, haven't you just contradicted yourself with: "We don't need to cater to noobs, we'll just prevent them from getting better", and: "Let the game be played it was meant to be"?Unfortunately, with the idiots running around servers, a FFA with AWP's have never worked, and has always worked to kill a server's regular population. Which is why the 1 AWP per team limitation has remain the game standard for a very long time. It's a necessary prevention so that people don't rage. I wouldn't have a problem with it, but a lot of others do.
Quote:I've been playing css since it came out, and it wasn't the standard in Aus. It was also a lot better as it was in Aus.I've also been playing CS:S since it came out, and it was the standard in all servers I have played on. I played Condition Zero, nearly from it's start and it was there, and I've played CS since 1.2-1.3, and it was also the standard. It's a good standard. It works, it's fair, and it hasn't changed because of this fact.
Quote:That's not necessarily true.I'd argue it is. Since the guns have changed, the style of play has changed, and the competitiveness of the game has increased, if this was unnecessarily harsh or unfair to players then I believe the community would have changed the standard.
Quote:Ok, so let me get this straight. The least unrestrictive setting is the one in which there is a restriction of awps to 1-2 per team, with the fastest, and probably same few players obtaining the awp virtually every time. Sounds very unrestrictive indeed.Yes. You may not believe it, but it is. Everyone has an equal chance of getting the gun, and they can compete for it every time.
Quote:I don't give a crap if certain people use the awp a lot. I just want to be able to use the awp myself, and a decent amount of times.Then buy it. I hardly use the AWP, but after talking with Bison, I bought the awp nearly every time without a bind.
Quote:First, I'm not a kid.First, not all of my replies are directed to you.
Second, "just get better" is an irrelevant nonsense reply. Just like if someone shot you in the foot and said "just get better". Getting better at the game isn't going to make you magically have the awp when you want to buy it. It does not logically follow.
Third, I don't want to use the scout, the scout is not an awp. If I want to use the scout, I'll buy one.
Second, it does. If you're going to get better at the game, you're going to know how to buy faster, have your buy commands memorized, maybe make some custom pre-set binds on your keyboard (Hell I don't even do that), or get acknowledged by other players to be given a free AWP. It does logically follow.
Third: Then buy the awp.
It comes back to this, we don't NEED to cater to every demand from everyone. Especially to make the game easier of fairer to newer players. Take your time, pay your dues, learn the skill curve. If you're still having trouble buying the AWP on a consistent basis... I don't know what to tell you. With my apparently low AWP percentage that Bison told me, 6%? I still never have trouble.
Mentioned this in a scrim. People laughed, said it was stupid. Jokingly, they suggested the P90 be limited as well. Where does it end? How much are we going to gimp this game? Go limit that while you're at it, make the game more fair, so that everyone has an equal chance of not being rando'ed across the map.