Aug 04 2012, 08:13 AM
Rates are forced - this makes high ping largely irrelevant unless the players' Internet connection cannot support them, which causes teleporting and skipping. Interp is the result of what Bison described and registry isn't affected unless said player is very glitchy.
Server instability isn't caused by large numbers of international players connecting - the recent lag is probably a server side problem on our end that is unrelated to international connections, something along the lines of for example, srcds cores malfunctioning - that's the roots' responsibility to look into though.
Anyways, WL has and will always be an international community. We've been successful in this manner and I don't see anything wrong with it so far when we provide a quality gaming community to all players around the world.
Server instability isn't caused by large numbers of international players connecting - the recent lag is probably a server side problem on our end that is unrelated to international connections, something along the lines of for example, srcds cores malfunctioning - that's the roots' responsibility to look into though.
Anyways, WL has and will always be an international community. We've been successful in this manner and I don't see anything wrong with it so far when we provide a quality gaming community to all players around the world.