Feb 13 2013, 10:15 AM
Before I begin, I should clarify that I have nothing against Yuuki and I'm not trying to get in a fight.
I'm pretty sure that this is banned by most leagues and it tends to not work on scrim servers. Fine if all you ever do is pub, but you are putting a bit of a cap on yourself. While it will be second nature to identify people after a ton of play, if you really do have a ton of trouble, type "cl_minmodels 1; cl_min_t 3; cl_min_ct 2" in console. It will make all terrorists white with black heads and all counter terrorists blue with distinctive light colored helmets. I don't use this anymore, but it was helpful when I started out.
I did this when I started playing, and it is fun. The only problem with treating CS realistically is that it keeps you from understanding good movement, which is fundamental to higher level game play, and keeps you from doing a lot of really ballsy stuff that will let you top frag, clutch, and pubstar.
Having a good mouse sensitivity is damn important for fragging. While I know a couple of people who play with accel and high sensitivity and have better aim than me, the general consensus is that a good player will acceleration off and use a lower sensitivity. This isn't just because of preference.
Acceleration is important to have off because it makes flick shots practically impossible. It also makes it harder to trace people with your cross hair because your crosshair moves with variable speed while the target moves with more or less fixed speed.
A low sensitivity is important because it is physically more accurate and much more conducive to muscle memory. This is because the physical area that you have to put your mouse on to move to the correct place on the screen is bigger. For example, if I have half of another player's sensitivity, the area that I have to move my mouse in order to place my cross hair over another player's head is twice as big. It helps muscle memory because there is a bigger distinction between the amount of mouse movement required to move across a certain distance on screen. In other words, it is easier to differentiate a five hundred pixel flick from a fifty pixel flick when the difference is ten inches, not ten centimeters.
Now, what actually constitutes "low" sensitivity will vary from person to person, but here is a good general rule: You should never be able to turn more than 360 degrees when swiping your mouse from one end of your mouse pad to the other. After all, when are you going to need to turn around more than 360 degrees? Ideally, a single swipe should turn you slightly above 180 degrees. This will make it harder to turn around, but as a general rule, if someone is behind you and you actually need to turn around instantly, you will probably be killed.
Having a high sensitivity optimizes your mouse for "looking around" and not for aiming. Sure, you might be able to turn all over the place, but if you're playing properly by preaiming and consciously working angles, the vast majority of raw adjustments you make will be tiny. Having a higher sensitivity works better in games like quake, where you are turning around a lot more and dealing with much faster opponents. It's also really hard to play bunny hop maps with the less than 360 rule, but to be honest, I tend to have a much easier time using bunny hopping in a combat situation when my sensitivity is lower, especially since it generally just used to get from one point to another while being harder to hit.
Since I decided to actually make a serious post in this, I should tell people to DOWNLOAD. THIS. MAP. Death matching is fine for putting things to the test, but if you want to be able to stress your core aiming skills to the limit, there isn't really another substitute. I can't express how much this map has helped my aim. If you've ever seen me pull off a really haxxors looking shot online, this is why.
Yuuki <3, post: 85991, member: 8153' Wrote:Step 8: Get modification for skins (ct's are blue, T's are red)
I'm pretty sure that this is banned by most leagues and it tends to not work on scrim servers. Fine if all you ever do is pub, but you are putting a bit of a cap on yourself. While it will be second nature to identify people after a ton of play, if you really do have a ton of trouble, type "cl_minmodels 1; cl_min_t 3; cl_min_ct 2" in console. It will make all terrorists white with black heads and all counter terrorists blue with distinctive light colored helmets. I don't use this anymore, but it was helpful when I started out.
Quote:I sometimes play CSS as if it was a realistic military simulator...
I did this when I started playing, and it is fun. The only problem with treating CS realistically is that it keeps you from understanding good movement, which is fundamental to higher level game play, and keeps you from doing a lot of really ballsy stuff that will let you top frag, clutch, and pubstar.
Quote:Step 10: just fucking play as much as you can. (man up and stop complaining about mouse sensitivity)
Having a good mouse sensitivity is damn important for fragging. While I know a couple of people who play with accel and high sensitivity and have better aim than me, the general consensus is that a good player will acceleration off and use a lower sensitivity. This isn't just because of preference.
Acceleration is important to have off because it makes flick shots practically impossible. It also makes it harder to trace people with your cross hair because your crosshair moves with variable speed while the target moves with more or less fixed speed.
A low sensitivity is important because it is physically more accurate and much more conducive to muscle memory. This is because the physical area that you have to put your mouse on to move to the correct place on the screen is bigger. For example, if I have half of another player's sensitivity, the area that I have to move my mouse in order to place my cross hair over another player's head is twice as big. It helps muscle memory because there is a bigger distinction between the amount of mouse movement required to move across a certain distance on screen. In other words, it is easier to differentiate a five hundred pixel flick from a fifty pixel flick when the difference is ten inches, not ten centimeters.
Now, what actually constitutes "low" sensitivity will vary from person to person, but here is a good general rule: You should never be able to turn more than 360 degrees when swiping your mouse from one end of your mouse pad to the other. After all, when are you going to need to turn around more than 360 degrees? Ideally, a single swipe should turn you slightly above 180 degrees. This will make it harder to turn around, but as a general rule, if someone is behind you and you actually need to turn around instantly, you will probably be killed.
Having a high sensitivity optimizes your mouse for "looking around" and not for aiming. Sure, you might be able to turn all over the place, but if you're playing properly by preaiming and consciously working angles, the vast majority of raw adjustments you make will be tiny. Having a higher sensitivity works better in games like quake, where you are turning around a lot more and dealing with much faster opponents. It's also really hard to play bunny hop maps with the less than 360 rule, but to be honest, I tend to have a much easier time using bunny hopping in a combat situation when my sensitivity is lower, especially since it generally just used to get from one point to another while being harder to hit.
Since I decided to actually make a serious post in this, I should tell people to DOWNLOAD. THIS. MAP. Death matching is fine for putting things to the test, but if you want to be able to stress your core aiming skills to the limit, there isn't really another substitute. I can't express how much this map has helped my aim. If you've ever seen me pull off a really haxxors looking shot online, this is why.