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Limit P90's in Pop Maps
#23
Moriarty, post: 94681, member: 9168 Wrote:You obviously don't get it. It's ideal right now. They are MUCH of a loss like any member of our community. Nothing personal, but I'd rather let single you go than 20/30% of our population that will automatically mean more downtime in each 24 hr cycle.


well first off, no one truly knows what ideal is espcially if the server is always changning every few months. and i do think losing a core/dedicated member like a forum member is much MORE of a loss than some random pubber who cannot play without the p90 for a few rounds. once again plenty of players will still get the opportunity to get p90. aks/m4s/awps are still the most popular guns. your chance of getting a p90 is at around 70-90 percent. so really only a few people would not be able to get a p90 who intended to. this is not banning p90s. and 8 per team is just a proposed idea. i dont believe for one bit that 20/30% of the population will leave because there was a round they could not get a p90. i also speak out for the server and for the love of the game. look at our pubs. would you have quality or quantitiy? ye we have 50 people playing but the gameplay is just terrible nowdays. most people will resort to camping behind choke points. good players take advantage of spawn and reach these choke points quickly but cant do it now because everywhere you go theres 7 people and u are alone. CS is a game of strategy and its being killed with the 50 slots. i think wL is a big part of the css pub community and i think we should shape the community in the right way. there isnt much teamwork or smart plying happening until the end of the rounds when the beginners who are too scared t approach the choke points are left



Double post

J33f, post: 94717, member: 17021 Wrote:If you die by a P90, then you were too close to start with, so this thread is still worthless...lol.
At a distance, he's not spraying—he's single-clicking in order to kill you.
At close range, he's ball's to the wall spraying to see you die, as you are to him with whatever weapon is presently available.

Altering the mechanics of the game because some kid is crying about being mowed down in Office DM with a P90 is senseless.
Gimmie a Para (M249 b) and I'll do the exact same thing as I would with the P90, with better long-range Headshot accuracy and twice the rounds.

We should ban those too.
And TMPs, because of such a fast reload speed that you can essentially lay-down a flurry of lead.
And Mac10s, because they're the shittiest gun in the game with the highest Random-HS-Percentage.
And the AutoNoob Cannon, because it's lame.
And the shotty, because it pumps too slow and there's better tactical shotguns out there that don't take a full second to rechamber a round.
And then ban autosnipers, because that's a long distance P90.
And the FAMAS, cause it's too good at long range HS and sucks balls at close range.

Should we just have all the servers be pistols?
Not the Desert Eagle though—we'll have to restrict 2-3 to a team, because by the time we're finished restricting all these fuckin' weapons, the Deagle will be the AWP of the pistol server.

You should restrict the knife too. That shit is just too weak. And the nade, cause a real nade blows limbs off and kills people dead, one shot. This fake shit just stains the ground...



youve never seen anyone complain that a para has too much ammo? you could not do nearly the same thing. ever run and spraywith a para? also notice your movement speed with a para? a good player can get many kills with a para while a bad one cannot(meaning it takes SKILL). this is the case(THAT U NEED SKILL) for most guns including TMPS, MAC10s, deagles, shotys, and the famas. the reason why expeirenced players complain of p90 is because its ridiculously overpowered (THEy DONT REQUIRE SKILL). the para and ak and m4 all have relatively large recoil patterns even when standing still(SO U NEED SKILLS TO CONTROL THEM). the p90 does not even when running which is where the majority op factor is at. and all youre descriptions of the guns just lets us know you are inexperienced or trolling.. famas bad at close range?

Double post

Yuri The Sailor, post: 94682, member: 14856 Wrote:If you restrict these can you please limit the amount of AKs and M4s too. Those guns are also pretty good, and anyone can get kills with them.

I see where you are coming from though. I hate it when a bad player uses an easy weapon, then procedes to trash talk about how bad you are for dying to him. I still don't think limiting P90s is a good idea though.


yes AKs and M4s are good, but only good players are good with them. an advanced player can wipe out 5-6 players in a round while a bad player probably 0-2. But when you look at a p90 anyone can easily spray down 2-4 people in a hallway with it. all your bullets go in a relatively small area when running and spraying. with a AK or M4 you would have to crouch and stop movement/become an easy target in hopes of spraying down 2-3 people. the pointis that AK/M4 require skills. skills fundamental to being good at CS (if you have played since 1.6 ud have appreciation for these skill sets which make cs whhat it is). p90 does not require skill and the proof is right in every server where all the novice players are becoming more dependent on p90s to get kills. i dont think theres anythin wrong with getting it but having ALL the bad players in a50 slot server just buying it and running around easily spraying down people is making the game bad. restricting 8-10 per team when i estimate around 15 per team buy is really not that bad.

I hope you all dont think im complaining because im afraid of people who p90. my KDratio is 3.4, i dont die often. my complaints stem from love of the game and the community and i see wL headed in a direction that is depleting the essentials of CS and turning it into a noobfest
Helmut^ : Black dont act as if you don't wall
B L A C K D Y N A M I T E : lol record me
Helmut^ Confusedo you can pretend like you cant see people through walls? no thanks

*DEAD* Helmut : chun is such bullshit
*DEAD* Helmut : lmfao
*DEAD* Helmut : what a fucking joke

Helmut: you're so full of shit chun
ChuN*BWP*: then your bad dude...
Helmut: right kid

Messages In This Thread
Limit P90's in Pop Maps - by Devious - Jun 09 2013, 07:57 AM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 08:06 AM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 08:14 AM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 08:30 AM
RE: Limit P90's in Pop Maps - by cucubelu - Jun 09 2013, 08:34 AM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 09:18 AM
RE: Limit P90's in Pop Maps - by joker8baller - Jun 09 2013, 09:42 AM
RE: Limit P90's in Pop Maps - by Matt - Jun 09 2013, 10:14 AM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 10:26 AM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 11:16 AM
RE: Limit P90's in Pop Maps - by lin3ar - Jun 09 2013, 11:43 AM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 11:45 AM
RE: Limit P90's in Pop Maps - by J33f - Jun 09 2013, 12:54 PM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 01:48 PM
RE: Limit P90's in Pop Maps - by Yuri The Sailor - Jun 09 2013, 01:56 PM
RE: Limit P90's in Pop Maps - by Knowpain - Jun 09 2013, 02:17 PM
RE: Limit P90's in Pop Maps - by Mr.Tea - Jun 09 2013, 03:36 PM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 03:39 PM
RE: Limit P90's in Pop Maps - by Incredible™ - Jun 09 2013, 03:48 PM
RE: Limit P90's in Pop Maps - by Riser - Jun 09 2013, 06:56 PM
RE: Limit P90's in Pop Maps - by J33f - Jun 09 2013, 07:24 PM
RE: Limit P90's in Pop Maps - by joker8baller - Jun 09 2013, 07:51 PM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 08:20 PM
RE: Limit P90's in Pop Maps - by Mr.Tea - Jun 09 2013, 08:53 PM
RE: Limit P90's in Pop Maps - by Devious - Jun 09 2013, 10:08 PM
RE: Limit P90's in Pop Maps - by chun - Jun 09 2013, 11:05 PM
RE: Limit P90's in Pop Maps - by helmut^ - Jun 09 2013, 11:11 PM
RE: Limit P90's in Pop Maps - by lin3ar - Jun 09 2013, 11:14 PM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 09 2013, 11:18 PM
RE: Limit P90's in Pop Maps - by chun - Jun 10 2013, 01:10 AM
RE: Limit P90's in Pop Maps - by DK - Jun 10 2013, 03:08 AM
RE: Limit P90's in Pop Maps - by ceddeeoo - Jun 10 2013, 03:14 AM
RE: Limit P90's in Pop Maps - by DK - Jun 10 2013, 03:15 AM
RE: Limit P90's in Pop Maps - by cucubelu - Jun 10 2013, 03:29 AM
RE: Limit P90's in Pop Maps - by Moriarty - Jun 10 2013, 03:34 AM
RE: Limit P90's in Pop Maps - by Spartacus - Jun 10 2013, 03:48 AM
RE: Limit P90's in Pop Maps - by Shokkk - Jun 10 2013, 09:04 AM
RE: Limit P90's in Pop Maps - by Matt - Jun 10 2013, 09:09 AM
RE: Limit P90's in Pop Maps - by chun - Jun 10 2013, 12:32 PM
RE: Limit P90's in Pop Maps - by jab253 - Jun 10 2013, 07:25 PM
RE: Limit P90's in Pop Maps - by ceddeeoo - Jun 10 2013, 09:26 PM
RE: Limit P90's in Pop Maps - by J33f - Jun 11 2013, 01:59 AM
RE: Limit P90's in Pop Maps - by Spartacus - Jun 11 2013, 02:32 AM
RE: Limit P90's in Pop Maps - by Sibrox - Jun 11 2013, 11:37 AM
RE: Limit P90's in Pop Maps - by Matt - Jun 11 2013, 11:49 AM
RE: Limit P90's in Pop Maps - by chun - Jun 11 2013, 05:59 PM
RE: Limit P90's in Pop Maps - by J33f - Jun 11 2013, 07:29 PM
RE: Limit P90's in Pop Maps - by chun - Jun 11 2013, 08:29 PM
RE: Limit P90's in Pop Maps - by Mr.Tea - Jun 11 2013, 09:18 PM
RE: Limit P90's in Pop Maps - by Linsanity - Jun 12 2013, 03:01 AM
RE: Limit P90's in Pop Maps - by ceddeeoo - Jun 12 2013, 05:14 AM
RE: Limit P90's in Pop Maps - by Linsanity - Jun 12 2013, 06:09 AM
RE: Limit P90's in Pop Maps - by d3vaLL - Jun 13 2013, 01:47 AM
RE: Limit P90's in Pop Maps - by Devious - Jun 13 2013, 04:09 PM
RE: Limit P90's in Pop Maps - by _RemiX - Jun 13 2013, 05:07 PM
RE: Limit P90's in Pop Maps - by Gonffs - Jun 14 2013, 06:56 PM
RE: Limit P90's in Pop Maps - by Linsanity - Jun 15 2013, 08:53 PM
RE: Limit P90's in Pop Maps - by joker8baller - Jun 15 2013, 09:00 PM
RE: Limit P90's in Pop Maps - by lin0x - Jun 16 2013, 09:11 AM
RE: Limit P90's in Pop Maps - by Devious - Jun 17 2013, 09:57 PM

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