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-C#- Error Handling
#1
If we want to make our program more powerful and stylish, we need to stop it from crashing on Overflows & Errors, so we use this code to prevent it from crashing, & instead reporting the Error or the cause..

We use these two Methods like this:

Code:
try   {       //What you want...   } catch (Exception ex)       {             Messagebox.show (ex.message);       }
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[Image: w0l5y0.png]
#2
Why don't you simply think ahead and prevent the overflows and errors from ever having occurred to begin with?
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#3
M. Bison Wrote:Why don't you simply think ahead and prevent the overflows and errors from ever having occurred to begin with?
I do, but i use this Method to keep my program from crashing, in case i forgot something, or if there was a missing link or file (It's very useful).
I'll give you an example:
this is a simple calculator code free of errors or overflows, before running..
Code:
using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Windows.Forms; namespace hhhhh {     public partial class Form1 : Form     {         public Form1()         {             InitializeComponent();         }         private void button1_Click(object sender, EventArgs e)         {             try                     {                         int z;                         char t = Convert.ToChar(textBox2.Text);                         switch (t)                         {                             case '+':                                 z = Convert.ToInt32(textBox1.Text != null) + Convert.ToInt32(textBox3.Text != null);                                 textBox4.Text = z.ToString();                                 break;                             case '-':                                 z = Convert.ToInt32(textBox1.Text) - Convert.ToInt32(textBox3.Text);                                 textBox4.Text = z.ToString();                                 break;                             case '*':                                 z = Convert.ToInt32(textBox1.Text) * Convert.ToInt32(textBox3.Text);                                 textBox4.Text = z.ToString();                                 break;                             case '/':                                 float doc = Convert.ToSingle(textBox1.Text) / Convert.ToSingle(textBox3.Text);                                 textBox4.Text = doc.ToString();                                 break;                         }                     }                     catch (Exception ex)                     {                                                 MessageBox.Show(ex.Message);                     }                             }         private void button2_Click(object sender, EventArgs e)         {             MessageBox.Show("NeptuneHACK!");         }     } }
As you can see No errors, now what if the user left the textboxs empty & pressed Button1, the program will crash... so the Method explains the Error & keeps the program from crashing.
& keeps me from being embarrassed in front of the Prof when i show her the Project.  ^_^
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#4
To farther add onto MindHackers post, don't forget you can re-throw exceptions through catch:

Code:
catch (Exception ex) {     throw (ex);    }

Also, don't forget it is also possible to use more than one catch clause with a try-catch statement! (right out of MSDN). There is no limitation there!
#5
Helices Wrote:To farther add onto MindHackers post, don't forget you can re-throw exceptions through catch:

Code:
catch (Exception ex) {     throw (ex);    }

Also, don't forget it is also possible to use more than one catch clause with a try-catch statement! (right out of MSDN). There is no limitation there!


you would use multiple catch clauses to catch different types of exceptions.


Code:
try { } catch (exception1 ex) { } catch (exception2 ex) { } catch (Exception ex) { this is your catch all exception incase the exception doesn't match the previous ones } finally { this executes after the try/catch block, no matter what }

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