Jul 28 2012, 06:37 PM
Mr.Tea, post: 69908, member: 1006 Wrote:I don't like this suggestion. It is forcing people to play a certain way(must rush) to get rewarded. If you are gonna to do a penalty it should apply to only when time expires and they fail to do the objectiveDid you read the exceptions listed as a through e? This is an alternative method which can be unrelated to the existing one.
Mr.Tea, post: 69908, member: 1006 Wrote:3). No reasonable weapon restriction may help team play. It is usually better players balancing the sides, a group of friends playing together, or a losing team listening to there top fraggers on how to win the map.The better players tend to be more versatile and able to use awps. We could implement a variety of systems to encourage gameplay on the losting team, such as #11.
PS: It seems you were beginning your reply while I was still editing and moving stuff around. Look at it now.
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