Aug 10 2012, 10:33 PM
walrus, post: 72235, member: 14868 Wrote:Stacked maps in public servers imo:I was way ahead of you with the maps. The only difference was train, cbble, and inferno not being added. I would agree with you the maps are pretty imbalanced with a low population count. I have, however, noticed a different picture with a higher population count. The victor is typically whatever team is most stacked. I've typically seen the losing team continue on with their losing streak regardless of what side they were on. The maps are iffy until I see what GameMe team balance does to them. I'll probably add them into the 2x awp limit anyway, since it shouldn't change too much.
walrus, post: 72235, member: 14868 Wrote:ps. Maybe we could swap cs_assault and cs_compound (2 rarely voted maps) for de_cpl_fire and de_cache (2 good public maps)One day, one day....
walrus, post: 72235, member: 14868 Wrote:I think there should always be allowed 1 awp per side no matter how many players. Maybe give the team at a disadvantage 1 additional.There's a very specific reason for why it was limited to >=14 ppl. The minimum limit is likely not going to be retracted or decreased anytime soon. :p
On a side note, I'm thinking of changing the "2x limit" for specific sides to this:
Normal Limit:
<=13 - 0
>=14 - 1
>=28 - 2
Current 2x Limit (specific side):
<=13 - 0
>=14 - 2
>=28 - 4
Proposed 2x Limit (specific side):
<=13 - 0
>=14 - 1
>=21 - 2
>=28 - 3
>=35 - 4
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